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Gorechosen Champions

An Army of Renown for Blades of Khorne: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

The Red God's Eye

Effect: Friendly Gorechosen Champions units have Ward (6+)

Hate-fuelled Killers

Effect: The first time each friendly Gorechosen Champions unit would be destroyed, before removing it from play, roll a dice. On a 5+, that unit is not destroyed and any remaining damage points inflicted on it have no effect. Then, Heal (1) that unit.

Murder-won Trophies
Once Per Battle (Army), Deployment Phase

Declare: Pick a friendly Gorechosen Champions Hero to be the target.

Effect: Give the target 1 artefact of power from the 'Gorechosen Champions' Army of Renown rules.


Designer's Note: *This artefact of power is given to the Hero during the deployment phase, not during army composition.*

Legendary Slayers

Effect: Blood-hungry weapons used by friendly Gorechosen Champions units have Crit (Mortal).

Brutal Lashmaster

Effect: Each time a friendly Bloodstoker uses the 'Whipped to Fury' ability, another friendly Gorechosen Champions Hero within its combat range can be picked to be the target of that ability instead of a non-Hero Bloodbound unit.

Heroes (8)

Mighty Lord of Khorne
5" · 7W · Sv 3+
110
Mighty Lord of Khorne (Scourge of Ghyran)
5" · 7W · Sv 3+
140
Slaughterpriest
5" · 6W · Sv 5+
120
Bloodsecrator
5" · 6W · Sv 3+
110
Bloodstoker
5" · 5W · Sv 4+
100
Skullgrinder
5" · 6W · Sv 3+
100
Realmgore Ritualist
5" · 5W · Sv 5+
110
Deathbringer
5" · 6W · Sv 3+
110

Faction Terrain

Skull Altar
Words of Hate

Effect: While this terrain feature has an Invoker:
• Add 1 to chanting rolls for the Invoker.
• The Invoker cannot use Move abilities.
• Instead of measuring range or visibility to the Invoker, measure to this terrain feature instead.
• All attacks that would target the Invoker target this terrain feature instead.
• If this terrain feature is destroyed, before removing it from the battlefield, inflict D3 mortal damage on the Invoker. Then, set up the Invoker on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer an Invoker. If it is not possible to set up the Invoker, it is slain.

Ascend the Altar
Your Hero Phase

Declare: If this terrain feature does not have an Invoker, pick a friendly Blades of Khorne Infantry Priest within 3" of it and not in combat to be the target.

Effect: Place the target on this terrain feature. The target is now an Invoker (see 'Words of Hate').

Hatred of Sorcery
Once Per Turn, Your Hero Phase

Declare: If this terrain feature has an Invoker, pick up to D3 enemy Endless Spells within 18" of this terrain feature to be the target(s) and make a banishment roll of 2D6 for each target.

Effect: Resolve the effect of the 'Banish Manifestation' ability for each target. If any Endless Spells are banished by this ability, you gain 1 blood tithe point.

Descend the Altar
Your Movement Phase

Effect: If this terrain feature has an Invoker that was not placed on it this turn, set up the Invoker on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer an Invoker.

Artefact of Power

Warmonger's Icon
Once Per Battle, Any Combat Phase

Declare: Pick this unit and up to D3 friendly Gorechosen Champions units within this unit's combat range to be the targets.

Effect: The targets have Strike-first for the rest of the turn.

The Scarring Blade
Any Combat Phase

Effect: Allocate D3 damage points to this unit (ward rolls cannot be made for those damage points). For the rest of the turn, add X to the Attacks characteristic of melee weapons used by friendly Gorechosen Champions units, where X is equal to the number of damage points allocated to this unit this turn by this ability.
For the rest of the battle, this unit cannot use the 'Hate-fuelled Killers' ability and cannot be healed.

Bloodmist Skull

Effect: This unit has Ward (3+) against damage inflicted by shooting attacks.

Heroic Trait

Crowned in Butchery

Effect: Add 20 to this unit's control score while it is in combat.

Prayer Lore

Prayer Lore: Gorechosen Champions
Skin of Brass
Your Hero Phase

Declare: Pick a friendly Gorechosen Champions Priest to chant this prayer, pick a visible friendly unit wholly within 12" of them to be the target, then make a chanting roll of D6.

Effect: Until the start of your next turn, subtract 1 from the Rend characteristic of weapons used for attacks that target that friendly unit. If the chanting roll was 8+, you can pick another eligible unit to be a second target.

Eruption of Apoplexy
Your Hero Phase

Declare: Pick a friendly Gorechosen Champions Priest to chant this prayer, pick a visible enemy unit within 12" of them that is in combat with a friendly unit to be the target, then make a chanting roll of D6.

Effect: Inflict D6 mortal damage on the target. If the target is destroyed, before removing the last model in that unit from play, inflict D3 mortal damage on every unit (friendly and enemy) within 6" of that model, or D6 mortal damage instead of the chanting roll was 8+.

Cowed and Broken
Your Hero Phase

Declare: Pick a friendly Gorechosen Champions Priest to chant this prayer, pick a visibleenemy unit within 12" of them that is in combat with a friendly unit to be the target, then make a chanting roll of D6.

Effect: Roll 8 dice. If the chanting roll was 8+, add 1 to each roll. For each 4+, inflict 1 mortal damage on the target.

Manifestation Lore

Manifestation Lore: Gorechosen Champions
Wrath-axe
Any Combat Phase

Declare: If this Manifestation charged this turn, pick an enemy unit with a starting size greater than 1 that is in combat with this Manifestation to be the target.

Effect: Roll 2D6. On an 8+, 1 model in the target unit is slain.

Summon Wrath-axe
Your Hero Phase

Declare: If there is not a friendly Wrath-axe on the battlefield, pick a friendly Blades of Khorne Priest to chant this prayer, then make a chanting roll of D6.

Effect: Set up a Wrath-axe wholly within 12" of the chanter, visible to them and more than 9" from all enemy units.