The Baleful Lords
An Army of Renown for Blades of Khorne: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: Pick a friendly BALEFUL LORDS unit that has not used a Rampage ability this turn to use this ability.
Effect: That unit can move D6". It can end that move in combat but only with units it was in combat with at the start of the phase.
If that unit destroyed any enemy units this turn, then instead:
That unit can move 2D6". It can end that move in combat with any units that had any damage points allocated to them this turn.
Effect: Make a magic-eater roll of D6. On a 3+, the spell is unbound. If the spell was unbound and the magic-eater roll was 5+, inflict D3 mortal damage on the caster.
Declare: Pick a friendly non-Unique Baleful Lords unit that has been destroyed to be the target.
Effect: Roll a number of dice equal to the current battle round number plus the number of units (friendly and enemy) that have been destroyed this battle. If the roll contains 8 or more results of 3+, set up a replacement unit identical to the target on the battlefield, wholly within 7" of the battlefield edge and more than 9" from all enemy units.
Effect: Heal (D3) each friendly Baleful Lords Hero that is in combat.
Declare: Pick a friendly Baleful Lords unit that has not used a Rampage ability this turn to be the target.
Effect: For the rest of the turn, enemy units cannot use commands while they are in combat with the target. The target cannot use Rampage abilities for the rest of the turn.
Declare: You must use this ability. Pick each friendly Baleful Lords unit that did not charge or use a Fight ability this turn to be a target.
Effect: Roll a D3 for each target. On a 2+, inflict 1 mortal damage on the target.
Declare: Pick each enemy Manifestation within 3" of a friendly Baleful Lords unit to be a target.
Effect: Roll 2D6 for each target. If the roll equals or exceeds the banishment value of the target:
• That target is banished and removed from play.
• Inflict D3 mortal damage on the enemy unit that summoned the target.
Heroes (4)
Bloodthirster of Insensate Rage12" · 16W · Sv 4+ 410
Bloodthirster of Unfettered Fury12" · 16W · Sv 4+ 390
Wrath of Khorne Bloodthirster12" · 16W · Sv 4+ 400
Skarbrand8" · 16W · Sv 4+ 430
Faction Terrain
Effect: While this terrain feature has an Invoker:
• Add 1 to chanting rolls for the Invoker.
• The Invoker cannot use Move abilities.
• Instead of measuring range or visibility to the Invoker, measure to this terrain feature instead.
• All attacks that would target the Invoker target this terrain feature instead.
• If this terrain feature is destroyed, before removing it from the battlefield, inflict D3 mortal damage on the Invoker. Then, set up the Invoker on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer an Invoker. If it is not possible to set up the Invoker, it is slain.
Declare: If this terrain feature does not have an Invoker, pick a friendly Blades of Khorne Infantry Priest within 3" of it and not in combat to be the target.
Effect: Place the target on this terrain feature. The target is now an Invoker (see 'Words of Hate').
Declare: If this terrain feature has an Invoker, pick up to D3 enemy Endless Spells within 18" of this terrain feature to be the target(s) and make a banishment roll of 2D6 for each target.
Effect: Resolve the effect of the 'Banish Manifestation' ability for each target. If any Endless Spells are banished by this ability, you gain 1 blood tithe point.
Effect: If this terrain feature has an Invoker that was not placed on it this turn, set up the Invoker on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer an Invoker.
Artefact of Power
Effect: Enemy units within 12" of this unit cannot be healed and cannot have slain models returned to them.
Heroic Trait
Effect: For the rest of the turn, add 1 to the Attacks characteristic of friendly Baleful Lords units while they are wholly within 12" of this unit.