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Champions of the Arena

An Army of Renown for Daughters of Khaine: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Arena of Slaughter

Effect: If the number of units (friendly or enemy) that have been destroyed this battle equals or exceeds any of the numbers below, the corresponding effect applies to friendly Champions of the Arena units for the rest of the battle. More than 1 effect can apply to a unit at the same time.
1 Add 1 to run rolls for those units.
2 Add 1 to charge rolls for those units.
3 Add 1 to hit rolls for those units' combat attacks.
4 Add 1 to wound rolls for those units' combat attacks.
5 Add 1 to the Attacks characteristic of those units' melee weapons.

Let the Blood Flow

Effect: All effects of the 'Arena of Slaughter' ability apply to friendly Champions of the Arena units while they are wholly within X" of a friendly Shrine of Dark Tribute, where X is determined by the current battle round, as follows:
1   9"
2   12"
3   15"
4   18"
5   21"

Frenzied Restoration
End of Any Turn

Declare: Pick a friendly Champions of the Arena Hero that has been destroyed to be the target.

Effect: Set up a replacement unit identical to the target wholly within 12" of a friendly Shrine of Dark Tribute and more than 9" from all enemy units.

Explosive Fury
Once Per Turn (Army), Any Combat Phase

Declare: Pick a friendly Slaughter Queen to use this ability, then pick each friendly Blood Hags unit on the battlefield and each visible friendly Champions of the Arena unit wholly within 12" of that Slaughter Queen to be the targets.

Effect: For the rest of the turn, each time a target makes a pile-in move, add 3" to the distance it can move.

Heroes (3)

Hag Queen
6" · 5W · Sv 5+
120
High Gladiatrix
6" · 5W · Sv 5+
120
Slaughter Queen
6" · 5W · Sv 5+
130

Units (4)

Blood Hags
6" · 1W · Sv 5+
150
Sisters of Slaughter
6" · 1W · Sv 6+
110
Shrine of Dark Tribute
- · 12W · Sv 4+
20
Witch Aelves
6" · 1W · Sv 6+
120

Artefact of Power

Death Razor
Reaction: You declared a **^^Fight^^** ability for this unit

Effect: After that Fight ability has been resolved, if any enemy models were slain by this unit's attacks made as part of that Fight ability, you can pick a friendly Champions of the Arena Priest wholly within 12" of this unit to be the target. Instead of making a chanting roll for the next Prayer ability used by the target, you can use a value of 10 for the roll that cannot be modified, even if this unit has been destroyed.

Heroic Trait

Hero of the Killing Games

Effect: For the rest of the turn, while this unit is in combat with any enemy Heroes:
• Add 1 to the Attacks, Rend, and Damage characteristics of this unit's melee weapons.
• All of its combat attacks must target the same enemy Hero.

Manifestation Lore

Manifestation Lore: Champions of the Arena
Bloodwrack Viper
Any Combat Phase

Declare: Pick an enemy Hero or Monster in combat with this Manifestation to be the target.

Effect: Roll a dice. On a 3+, the target has Strike-last for the rest of the turn.

Bladewind
Any Combat Phase

Declare: If this Manifestation charged this turn, pick an enemy unit in combat with it to be the target.

Effect: If any damage points are allocated to the target this phase by this Manifestation's combat attacks, ward rolls cannot be made for the target for the rest of the battle.

Heart of Fury

Effect: Subtract 1 from wound rolls for attacks that target friendly Daughters of Khaine Infantry units while they are wholly within 12" of this Manifestation.

Violent Consecration
Your Hero Phase

Declare: Pick a friendly Champions of the Arena Priest to chant this prayer, pick 1 of the friendly Manifestations below that is not on the battlefield, then make a chanting roll of D6.
• Bloodwrack Viper
• Bladewind
• Heart of Fury

Effect: If you picked a Bloodwrack Viper or Bladewind, set it up wholly within 12" of the chanter, visible to them and more than 9" from all enemy units. If you picked a Heart of Fury, set it up wholly within 18" of the chanter and visible to them. If the chanting roll was 10+, you can pick a second Manifestation from the list above that is not on the battlefield and set it up as described above.

Prayer Lore

Prayer Lore: Champions of the Arena
Divine Rush
Your Hero Phase

Declare: Pick a friendly Champions of the Arena Priest to chant this prayer, pick a visible friendly Champions of the Arena unit wholly within 12" of them to be the target, then make a chanting roll of D6.

Effect: If the chanting roll was 6+, you can pick another eligible unit to be a second target. For each target:
• If the target is not in combat, it can move D6". It cannot end that move in combat.
• If the target is in combat, it can make a pile-in move.

Call of the Arena
Your Hero Phase

Declare: Pick a friendly Champions of the Arena Priest to chant this prayer, then make a chanting roll of D6.

Effect: For the rest of the turn, add 1 to run rolls for friendly Champions of the Arena units while they are wholly within 12" of the chanter. In addition, if the chanting roll was 6+, for the rest of the turn, add 1 to charge rolls for friendly Champions of the Arena units while they are wholly within 12" of the chanter.

Shield of Blood
Your Hero Phase

Declare: Pick a friendly Champions of the Arena Priest to chant this prayer, pick a visible friendly Champions of the Arena unit wholly within 12" of them to be the target, then make a chanting roll of D6.

Effect: If the chanting roll was 10+, you can pick up to 2 other eligible units to be additional targets. Each target has Ward (5+) until the start of your next turn.