The Equinox Feast
An Army of Renown for Flesh-eater Courts: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: In the first battle round:
• Add 1 to run rolls for friendly Equinox Feast units for each other friendly Equinox Feast unit that has used a Run ability this phase.
• Add D6" to the distance friendly Equinox Feast units can move when they use a Retreat ability.
Declare: You can only use this ability in the second battle round. Pick each enemy unit that used a Charge ability this phase to be the targets.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Effect: In the third battle round, while a friendly Equinox Feast unit is in combat with an enemy unit that contains any champions, musicians or standard bearers, it can move 6" instead of 3" when it makes a pile-in move.
Effect: In the fourth battle round, each time a friendly Equinox Feast unit uses a fight ability, after that ability has been resolved:
• If that unit is damaged, **Heal (D3) that unit.
• If that unit is not damaged, return up to 3 slain models to it.
Effect: In the fifth battle round, friendly Equinox Feast units have Ward (4+) while they are within 3" of 2 or more other visible friendly Equinox Feast units.
Heroes (13)
High Falconer Felgryn6" · 5W · Sv 4+ 120
Abhorrant Archregent6" · 6W · Sv 5+ 120
Abhorrant Cardinal6" · 5W · Sv 6+ 130
Abhorrant Ghoul King6" · 5W · Sv 5+ 100
Abhorrant Ghoul King (Scourge of Ghyran)6" · 5W · Sv 5+ 110
Abhorrant Gorewarden12" · 7W · Sv 5+ 140
Abhorrant Gorewarden (Scourge of Ghyran)12" · 7W · Sv 5+ 130 Crypt Ghast Courtier
6" · 4W · Sv 5+ 80
Crypt Haunter Courtier7" · 6W · Sv 5+ 120
Crypt Infernal Courtier12" · 6W · Sv 5+ 140
Royal Decapitator6" · 5W · Sv 5+ 100
Royal Decapitator (Scourge of Aqshy)6" · 5W · Sv 5+ 100
Marrowscroll Herald6" · 5W · Sv 5+ 90
Units (5)
Cryptguard6" · 1W · Sv 6+ 120
Crypt Ghouls6" · 1W · Sv 6+ 140 The Skinnerkin
6" · 2W · Sv 6+ 80 The Grymwatch
6" · 1W · Sv 6+ 80
Royal Beastflayers6" · 1W · Sv 6+ 120
Spell Lore
Declare: Pick a friendly Equinox Feast Wizard to cast this spell, pick a point on the battlefield that is visible to them, then pick each unit (friendly and enemy) within 3" of that point to be the targets. Then, make a casting roll of 2D6.
Effect: Roll a dice for each target. On a 3+, subtract 1 from hit rolls for the target's attacks until the start of your next turn.
Artefact of Power
Declare: Pick a friendly Equinox Feast unit that has been destroyed to be the target. This unit can use this ability if it has been destroyed, but if it does, this unit must be the target.
Effect: Set up a replacement unit identical to the target wholly within 6" of a friendly Equinox Feast unit and more than 9" from all enemy units.
Heroic Trait
Effect: Ignore the first damage point that would be allocated to this unit in each phase.
Manifestation Lore
Declare: Pick an enemy unit within 6" of this Manifestation to be the target.
Effect: Roll a dice. On a 3+, your opponent must pick 1 of the following effects to apply for the rest of the turn:
*Drink Deep from the Chalice:* Other than the Companion weapon ability, weapon abilities for attacks made by the target have no effect.
*Turn aside and Suffer the Consequences:* Combat attacks that target that enemy unit score critical hits on unmodified hit rolls of 5+.
Declare: If there is not a friendly Chalice of Ushoran on the battlefield, pick a friendly Flesh-eater Courts Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Chalice of Ushoran wholly within 12" of the caster and visible to them.
Prayer Lore
Declare: Pick a friendly Equinox Feast Priest to chant this prayer, pick a visible friendly unit wholly within 12" of them that has not been picked to be the target of this prayer this turn to be the target, then make a chanting roll of D6.
Effect: Return D3 slain models to the target unit. If the chanting roll was 8+, return D3+3 slain models to the target unit instead.