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Warscrolls › Hedonites of Slaanesh › Army of Renown

Court of the Godlings

An Army of Renown for Hedonites of Slaanesh: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

The More Glorious Slaughter
Once Per Turn, Start of Any Turn

Declare: If a friendly Twin destroyed an enemy unit in the previous turn and the other did not, pick the one that did not to use this ability.

Effect: For the rest of the turn, add 1 to hit rolls for combat attacks made by units in the regiment of the unit using this abiltiy.

The Longer Shadow
Your Hero Phase

Declare: If a friendly Twin is contesting an objective you control and the other is not, pick the one that is not to use this ability.

Effect: Until the start of your next turn, while the unit using this ability is contesting an objective you control, add 5 to the control scores of units in its regiment.

The Grander Visage
Once Per Turn (Army), Any Hero Phase

Declare: If either friendly Twin is damaged, pick the one with fewer or no damage points to use this ability.

Effect: For the rest of the turn, the unit using this ability has Ward (4+).

The Voice and the Talon

Effect: The friendly Synessa and Dexcessa have the Twin keyword.

The Swifter Surge
Once Per Turn (Army), Any Charge Phase

Declare: If a friendly Twin charged in the previous turn and the other did not, pick the one that did not to use this ability.

Effect: For the rest of the phase, when making charge rolls for units in the regiment of the unit using this ability, add 1 to the number of dice rolled. to a maximum of 3, then remove 1 dice of your choice and use the remaining dice as the charge roll.

The More Cunning Ruse
Once Per Turn (Army), End of Any Turn

Declare: If both friendly Twins are within 12" of and visible to each other, pick 1 of them to use this ability.

Effect: Remove the unit using this ability from the battlefield and set it up again on the battlefield more than 9" from all enemy units.

Heroes (11)

Bladebringer, Herald on Exalted Chariot
12" · 12W · Sv 4+
130
Contorted Epitome
9" · 7W · Sv 5+
150
Dexcessa, the Talon of Slaanesh
12" · 10W · Sv 5+
260
Infernal Enrapturess, Herald of Slaanesh
6" · 5W · Sv 5+
100
Infernal Enrapturess, Herald of Slaanesh (Scourge of Aqshy)
6" · 5W · Sv 5+
80
Keeper of Secrets
12" · 16W · Sv 4+
410
Synessa, the Voice of Slaanesh
12" · 10W · Sv 5+
220
Bladebringer, Herald on Hellflayer
10" · 8W · Sv 4+
140
Bladebringer, Herald on Seeker Chariot
12" · 8W · Sv 4+
130
Viceleader, Herald of Slaanesh
6" · 5W · Sv 5+
140
Thricefold Discord
6" · 3W · Sv 5+
190

Units (6)

Daemonettes
6" · 1W · Sv 6+
100
Fiends
10" · 4W · Sv 5+
150
Hellflayer
10" · 7W · Sv 4+
130
Seeker Chariot
12" · 6W · Sv 4+
80
Seekers
14" · 3W · Sv 6+
130
Exalted Chariot
10" · 9W · Sv 4+
120

Faction Terrain

Fane of Slaanesh
Damned Conduit
Once Per Turn (Army), Your Hero Phase

Declare: Pick a visible enemy unit within 18" of this terrain feature to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn while the target is within x" of this terrain feature, the target's weapons have the Companion weapon ability, where X is determined by the current battle round as follows:


Battle Round 1: 9"
Battle Round 2: 12"
Battle Round 3: 15"
Battle Round 4: 18"
Battle Round 5: 21"

Artefact of Power

The Triplet Trinket

Effect: While a friendly Twin is within 3" of and visible to this unit, subtract 1 from hit rolls for attacks that target that Twin and this unit.
While 2 friendly Twins are within 3" of and visible to this unit, subtract 1 from hit rolls and wound rolls for attacks that target those Twins and this unit instead.

Heroic Trait

Tethered to the Twins
Once Per Battle, Your Hero Phase

Declare: Pick a friendly Twin that has been destroyed to be the target.

Effect: Set up a replacement unit identical to the target within 12" of this unit and more than 9" from all enemy units.

Manifestation Lore

Manifestation Lore: Court of the Godlings
Dreadful Visage
Any Hero Phase

Declare: Pick a visible enemy unit within 12" of this Manifestation to be the target.

Effect: Until this Manifestation is banished or destroyed, the target is tongue-tied while it is within 12" of this Manifestation. While the target is tongue-tied:


• It cannot use Run abilities.
• Your opponent must roll a D6 instead of a D3 when determining the amount of mortal damage inflicted on the target when it uses a Retreat ability.

Wheels of Excruciation
End of Any Turn

Declare: Pick an enemy unit in combat with this Manifestation to be the target.

Effect: Inflict D6 mortal damage on the target.

Mesmerising Mirror
Once Per Phase (Army), Reaction: Opponent declared a **^^Move^^** ability for a unit within 18" of and visible to this **^^Manifestation^^**

Effect: If that enemy unit does not end the move closer to this Manifestation than it was at the start of the move, inflict D6 mortal damage on it after the Move ability has been resolved.

Summon Manifestations of Depravity
Your Hero Phase

Declare: Pick a friendly Court of the Godlings Wizard to cast this spell.

Effect: Pick a friendly Hedonites of Slaanesh Manifestation that is not on the battlefield and that was not removed from play earlier in the same turn.
If you picked a Dreadful Visage or Wheels of Excruciation, set it up wholly within 12" of the caster, visible to them and more than 9" from all enemy units. If you picked a Mesmerising Mirror, set it up wholly within 12" of the caster and visible to them.

Spell Lore

Spell Lore: Court of the Godlings
Essence Transfusion
Your Hero Phase

Declare: Pick a friendly Court of the Godlings Wizard to cast this spell, pick a visible friendly Twin to be the donor, pick another visible friendly Twin to be the target, then make a casting roll of 2D6.

Effect: Allocate any number of damage points to the donor (ward rolls cannot be made for those damage points). Then, Heal (X) the target, where X is double the number of damage points allocated to the donor by the use of this ability.

Sibilant Whispers
Your Hero Phase

Declare: Pick a friendly Court of the Godlings Wizard to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn, while a friendly Twin is visible to the target, halve the target's Move characteristic. In addition, while 2 friendly Twins are visible to the target, your opponent must roll 1 fewer dice, to a minimum of 1, when making charge rolls for it.

Estatic Furore
Your Hero Phase

Declare: Pick a friendly Court of the Godlings Wizard to cast this spell, pick a visible friendly Twin wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn, add 1 to wound rolls made by friendly Court of the Godlings units while they are wholly within 12" of and visible to the target.