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The Decadent Host

An Army of Renown for Hedonites of Slaanesh: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

The Prince in the Mirror
Your Movement Phase

Declare: If the friendly Sigvald has been destroyed, pick him to be the target. He can be replaced even if he is a replacement unit.

Effect: Set up a replacement unit identical to the target wholly within 6" of a friendly Contorted Epitome and not in combat.

Perfection Made Manifest
Once Per Turn (Army), Any Hero Phase

Declare: Pick the friendly Sigvald to use this ability then pick a visible unit (friendly or enemy) within 3" of him to be the target

Effect: Indlict D3 mortal damage on the target. For each model slain by this ability this turn, add 2 to the Attacks characteristic of the friendly Sigvald's melee weapons for the rest of the turn.

Petulant Weath
Once Per Turn (Army), Any Combat Phase

Declare: If the friendly Sigvald is not in combat and did not charge this turn, pick him to use this ability, then pick another friendly Decadent Host unit within 1" of him to be the target.

Effect: Inflict D6 mortal damage on the target. Before removing any slain models from play, remove the friendly Sigvald from the battlefield then set him up again within 1" of the target.

Infernal Handmaidens

Effect: While the friendly Sigvald is within 3" of and visible to any friendly Decadent Host Daemon units, add 1 to wound rolls for combat attacks made by those Daemon units.

All for the Prince

Effect: While the friendly Sigvald is within the combat range of another friendly Decadent Host Sybarite unit:
• He has Ward (2+).
• Each time you make a successful ward roll for him, allocate 1 damage point to another friendly Decadent Host unit within his combat range after the damage sequence has been resolved (ward rolls cannot be made for those damage points).

Important People have Important Places to Be
Once Per Turn (Army), End of Any Turn

Effect: If the friendly Sigvald is not contesting an objective, he can move 2D6" but must end that move contesting an objective. He can move through the combat ranges of enemy units but cannot end that move in combat.

Heroes (6)

Contorted Epitome
9" · 7W · Sv 5+
150
Lord of Hubris
6" · 5W · Sv 4+
110
Lord of Pain
6" · 5W · Sv 4+
110
Shardspeaker of Slaanesh
6" · 5W · Sv 5+
120
Sigvald, Prince of Slaanesh
6" · 7W · Sv 3+
240
Lord of Hysteria
6" · 5W · Sv 4+
140

Units (11)

Blissbarb Archers
6" · 1W · Sv 6+
140
Blissbarb Seekers
14" · 4W · Sv 5+
160
Blissbarb Seekers (Scourge of Aqshy)
14" · 4W · Sv 5+
150
Daemonettes
6" · 1W · Sv 6+
100
Hellstriders
12" · 3W · Sv 5+
150
Myrmidesh Painbringers
6" · 2W · Sv 3+
130
Symbaresh Twinsouls
6" · 2W · Sv 3+
120
Slaangor Fiendbloods
8" · 3W · Sv 5+
140
Slickblade Seekers
14" · 4W · Sv 5+
170
The Dread Pageant
6" · 3W · Sv 5+
110
Slaangor Fiendbloods (Scourge of Ghyran)
6" · 3W · Sv 5+
150

Faction Terrain

Fane of Slaanesh
Damned Conduit
Once Per Turn (Army), Your Hero Phase

Declare: Pick a visible enemy unit within 18" of this terrain feature to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn while the target is within x" of this terrain feature, the target's weapons have the Companion weapon ability, where X is determined by the current battle round as follows:


Battle Round 1: 9"
Battle Round 2: 12"
Battle Round 3: 15"
Battle Round 4: 18"
Battle Round 5: 21"

Artefact of Power

Mirror-plate

Effect: Weapons used by this unit have a maximum Attacks characteristic of 1.
While this unit is within 3" of and visible to the friendly Sigvald, add 20 to the friendly Sigvald's control score.

Heroic Trait

Protégé
Once Per Battle (Army), Reaction: You declared the 'The Prince in the Mirror' ability.

Effect: You can set up a replacement Sigvald within 1" of this unit instead of within 6" of a friendly Contorted Epitome. If you do so, after setting up that replacement unit, this unit is automatically destroyed.

Manifestation Lore

Manifestation Lore: The Decadent Host
Dreadful Visage
Any Hero Phase

Declare: Pick a visible enemy unit within 12" of this Manifestation to be the target.

Effect: Until this Manifestation is banished or destroyed, the target is tongue-tied while it is within 12" of this Manifestation. While the target is tongue-tied:


• It cannot use Run abilities.
• Your opponent must roll a D6 instead of a D3 when determining the amount of mortal damage inflicted on the target when it uses a Retreat ability.

Wheels of Excruciation
End of Any Turn

Declare: Pick an enemy unit in combat with this Manifestation to be the target.

Effect: Inflict D6 mortal damage on the target.

Mesmerising Mirror
Once Per Phase (Army), Reaction: Opponent declared a **^^Move^^** ability for a unit within 18" of and visible to this **^^Manifestation^^**

Effect: If that enemy unit does not end the move closer to this Manifestation than it was at the start of the move, inflict D6 mortal damage on it after the Move ability has been resolved.

Summon Manifestations of Depravity
Your Hero Phase

Declare: Pick a friendly Decadent Host Wizard to cast this spell.

Effect: Pick a friendly Hedonites of Slaanesh Manifestation that is not on the battlefield and that was not removed from play earlier in the same turn.
If you picked a Dreadful Visage or Wheels of Excruciation, set it up wholly within 12" of the caster, visible to them and more than 9" from all enemy units. If you picked a Mesmerising Mirror, set it up wholly within 12" of the caster and visible to them.

Spell Lore

Spell Lore: The Decadent Host
Diverting Excruciation
Your Hero Phase

Declare: Pick a friendly Decadent Host Wizard to cast this spell, pick a visible friendly Sigvald wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Heal (D3) the target.

Visions of Eternal Bliss
Your Hero Phase

Declare: Pick a friendly Decadent Host Wizard to cast this spell, pick a visible friendly Sigvald wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn, the target scores critical hits on unmodified hit rolls of 5+.