Ziggurat Stampede
An Army of Renown for Helsmiths of Hashut: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Add X to charge rolls for friendly Ziggurat Stampede units, where X is the number of friendly Ziggurat Stampede units that have already charged this phase.
Declare: Pick a friendly Ziggurat Stampede unit in combat to be the target.
Effect: For the rest of the turn:
• The target can use Shoot and/or Charge abilities even if it used a Retreat ability in the same turn.
• No mortal damage is inflicted on the target by Retreat abilities.
Effect: Any number of friendly Ziggurat Stampede units can use the 'Power Through' command in the same turn.
Heroes (2)
Daemonsmith on Infernal Taurus10" · 15W · Sv 3+ 270
Daemonsmith on Infernal Taurus (Scourge of Aqshy)10" · 15W · Sv 3+ 350
Units (5)
Anointed Sentinels10" · 4W · Sv 4+ 130
Anointed Sentinels (Scourge of Aqshy)10" · 4W · Sv 4+ 170
Bull Centaurs10" · 4W · Sv 4+ 190
Dominator Engine with Bane Maces6" · 10W · Sv 2+ 140
Dominator Engine with Immolation Cannons6" · 10W · Sv 2+ 150
Artefact of Power
Effect: In your charge phase, add 1 to the number of dice rolled when making charge rolls for this unit, to a maximum of 3.
Heroic Trait
Effect: Each time you make an unmodified save roll of 1 for a combat attack that targets this unit, inflict D3 mortal damage on the attacking unit after the Fight ability has been resolved.
Spell Lore
Declare: Pick a friendly Ziggurat Stampede to cast this spell, pick a visible friendly Ziggurat Stampede unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: Add 1 to the Rend characteristic of the target's melee weapons until the start of yout next turn.
Declare: Pick a friendly Ziggurat Stampede Wizard to cast this spell, then pick each enemy unit in combat with them to be the targets, then make a casting roll of 2D6.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Declare: Pick a friendly Ziggurat Stampede Wizard to cast this spell, pick a terrain feature within 18" of them to be the target, then make a casting roll of 2D6.
Effect: If the target has a Health characteristic, inflict 2D3 mortal damage on it. Then, if the target was not destroyed or does not have a Health characteristic:
• The target gains the 'Obscuring' terrain ability for the rest of the battle.
• If the target is Faction Terrain, until the start of your next turn, abilities on that terrain feature's warscroll have no effect.