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Warscrolls › Kharadron Overlords › Army of Renown

Pioneer Outpost

An Army of Renown for Kharadron Overlords: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Settling Accounts
Once Per Turn (Army), End of Any Turn

Declare: You can only use this ability if you have not use any Code abilities this turn and if a friendly Auto-Endrin was destroyed this turn by an enemy unit.

Effect: For the rest of the battle, each time a friendly Auto-Endrin is removed from the battlefield, before removing it, inflict D3 mortal damage on each enemy unit within 3" of that Auto-Endrin

Initial Investment
Once Per Turn (Army), Any Hero Phase

Effect: Each friendly Auto-Endrin can move 2D6" but cannot finish that move in combat.

Aggressive Acquisitions
Once Per Turn (Army), End of Any Turn

Declare: You can only use this ability if you have not use any Code abilities this turn and if there is a friendly Pioneer unit in each large quarter of the battlefield. Each of those units must b e more than 6" from all other large quarters of the battlefield and not in combat.

Effect: For the rest of the battle, enemy units cannot be set up within your territory or within 9" of an objective that you control.

Secure Investments
Once Per Turn (Army), End of Any Turn

Declare: You can only use this ability if you have not use any Code abilities this turn and if any enemy units that were within 3" of your Zontari Endrin Dock this turn were destroyed this turn.

Effect: For the rest of the battle, ignore the Rend characteristic of combat attacks that target friendly non-Infantry Pioneer units or friendly faction terrain features.

Market Dominance
Once Per Turn (Army), End of Any Turn

Declare: You can only use this ability if you have not use any Code abilities this turn and if you control every objective that is not wholly within enemy territory.

Effect: For the rest of the battle, each time you use your Zontari Endrin Dock's 'Endrinworks Outpost' ability, you can set up a replacement Auto-Endrin on a manufacturing roll of 3+ instead of 4+.

Hostile Takeover
Once Per Turn (Army), End of Any Turn

Declare: You can only use this ability if you have not use any Code abilities this turn and if an enemy Hero was destroyed by shooting attacks made by a friendly Pioneer unit this turn.

Effect: For the rest of the battle, subtract 1 from hit rolls for shooting attacks that target friendly Pioneer units or friendly faction terrain features.

Heroes (3)

Aetheric Navigator
4" · 5W · Sv 3+
120
Arkanaut Admiral
4" · 6W · Sv 3+
130
Endrinmaster with Endrinharness
4" · 6W · Sv 3+
150

Units (11)

Arkanaut Company
4" · 1W · Sv 4+
80
Endrinriggers
12" · 2W · Sv 3+
90
Grundstok Gunhauler
14" · 10W · Sv 2+
140
Grundstok Gunhauler (Scourge of Ghyran)
14" · 10W · Sv 2+
170
Grundstok Thunderers
4" · 2W · Sv 3+
130
Skywardens
12" · 2W · Sv 3+
130
Thundrik's Profiteers
4" · 2W · Sv 4+
150
Vongrim Harpoon Crew
12" · 2W · Sv 4+
120
Vongrim Salvagers
12" · 2W · Sv 4+
110
Zontari Endrin Dock
- · 10W · Sv 3+
20
Endrinriggers (Scourge of Aqshy)
12" · 2W · Sv 3+
120

Artefact of Power

Rockbuster Charges
Your Movement Phase

Declare: Pick a terrain feature that this unit passed across this turn. Each enemy unit within 1" of that terrain feature is a target.

Effect: Inflict D3 mortal damage on each target.

Thorgsson's Universal Automaton Actuator

Effect: Add 6" to the Move characteristic of friendly Auto-Endrins while they are wholly within 6" of this unit.

Heroic Trait

Copper Fingers
Once Per Battle, Reaction: You declared the 'Endrinworks Outpost' ability for a Zontari Endrin Dock

Effect: If this unit is wholly within 9" of that Zontari Endrin Dock, instead of resolving the effect of that 'Endrinworks Outpost' ability, set up a replacement Auto-Endrin on the battlefield, wholly within 6" of that Zontari Endrin Dock and more than 3" from all enemy units.

Territorial Trailblazer

Effect: Subtract 3 from the control scores of enemy units while they are in combat with this unit.