Pioneer Outpost
An Army of Renown for Kharadron Overlords: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: You can only use this ability if you have not use any Code abilities this turn and if a friendly Auto-Endrin was destroyed this turn by an enemy unit.
Effect: For the rest of the battle, each time a friendly Auto-Endrin is removed from the battlefield, before removing it, inflict D3 mortal damage on each enemy unit within 3" of that Auto-Endrin
Effect: Each friendly Auto-Endrin can move 2D6" but cannot finish that move in combat.
Declare: You can only use this ability if you have not use any Code abilities this turn and if there is a friendly Pioneer unit in each large quarter of the battlefield. Each of those units must b e more than 6" from all other large quarters of the battlefield and not in combat.
Effect: For the rest of the battle, enemy units cannot be set up within your territory or within 9" of an objective that you control.
Declare: You can only use this ability if you have not use any Code abilities this turn and if any enemy units that were within 3" of your Zontari Endrin Dock this turn were destroyed this turn.
Effect: For the rest of the battle, ignore the Rend characteristic of combat attacks that target friendly non-Infantry Pioneer units or friendly faction terrain features.
Declare: You can only use this ability if you have not use any Code abilities this turn and if you control every objective that is not wholly within enemy territory.
Effect: For the rest of the battle, each time you use your Zontari Endrin Dock's 'Endrinworks Outpost' ability, you can set up a replacement Auto-Endrin on a manufacturing roll of 3+ instead of 4+.
Declare: You can only use this ability if you have not use any Code abilities this turn and if an enemy Hero was destroyed by shooting attacks made by a friendly Pioneer unit this turn.
Effect: For the rest of the battle, subtract 1 from hit rolls for shooting attacks that target friendly Pioneer units or friendly faction terrain features.
Heroes (3)
Aetheric Navigator4" · 5W · Sv 3+ 120
Arkanaut Admiral4" · 6W · Sv 3+ 130
Endrinmaster with Endrinharness4" · 6W · Sv 3+ 150
Units (11)
Arkanaut Company4" · 1W · Sv 4+ 80
Endrinriggers12" · 2W · Sv 3+ 90
Grundstok Gunhauler14" · 10W · Sv 2+ 140
Grundstok Gunhauler (Scourge of Ghyran)14" · 10W · Sv 2+ 170
Grundstok Thunderers4" · 2W · Sv 3+ 130
Skywardens12" · 2W · Sv 3+ 130 Thundrik's Profiteers
4" · 2W · Sv 4+ 150
Vongrim Harpoon Crew12" · 2W · Sv 4+ 120
Vongrim Salvagers12" · 2W · Sv 4+ 110
Zontari Endrin Dock- · 10W · Sv 3+ 20
Endrinriggers (Scourge of Aqshy)12" · 2W · Sv 3+ 120
Artefact of Power
Declare: Pick a terrain feature that this unit passed across this turn. Each enemy unit within 1" of that terrain feature is a target.
Effect: Inflict D3 mortal damage on each target.
Effect: Add 6" to the Move characteristic of friendly Auto-Endrins while they are wholly within 6" of this unit.
Heroic Trait
Effect: If this unit is wholly within 9" of that Zontari Endrin Dock, instead of resolving the effect of that 'Endrinworks Outpost' ability, set up a replacement Auto-Endrin on the battlefield, wholly within 6" of that Zontari Endrin Dock and more than 3" from all enemy units.
Effect: Subtract 3 from the control scores of enemy units while they are in combat with this unit.