Vanari Paragons
An Army of Renown for Lumineth Realm-lords: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: Pick a friendly non-Unique Vanari Hero that does not have an artefact of power to be the target.
Effect: Give the target 1 artefact of power from the 'Vanari Paragons' Army of Renown rules.
Designer's Note: *This artefact of power is given to the* Hero *during the deployment phase, not during army composition.*
Declare: You can only use this ability if there is at least 1 different friendly unit within 6" of each battlefield edge.
Effect: Add 1 to the number of labours you have completed. For the rest of the battle, add 2" to the Move characteristic of friendly Lumineth Realm-lords units.
Declare: You can only use this ability if 3 or more enemy units have been destroyed this battle.
Effect: Add 1 to the number of labours you have completed. For the rest of the battle, add 1 to wound rolls for combat attacks made by friendly Lumineth Realm-lords units.
Declare: You can only use this ability if you have completed 3 labours.
Effect: For the rest of the battle, friendly Lumineth Realm-lords units have Ward (5+).
Heroes (6)
Vanari Bannerblade6" · 5W · Sv 4+ 130
Vanari Bannerblade (Scourge of Ghyran)6" · 5W · Sv 3+ 140
The Light of Eltharion (Scourge of Ghyran)6" · 6W · Sv 3+ 280
Vanari Lord Regent6" · 5W · Sv 4+ 120
Vanari Lord Regent on Lightcourser14" · 7W · Sv 3+ 130
The Light of Eltharion6" · 7W · Sv 3+ 300
Units (5)
Vanari Starshard Ballista6" · 5W · Sv 5+ 100
Vanari Auralan Wardens6" · 1W · Sv 4+ 120
Vanari Auralan Sentinels6" · 1W · Sv 5+ 150
Vanari Dawnriders14" · 3W · Sv 4+ 200
Vanari Bladelords6" · 2W · Sv 4+ 140
Faction Terrain
Effect: While this terrain feature has a Shrine Guardian:
• This terrain feature has a Move characteristic of 6" and can use non-command non-Charge Move abilities as if it were a unit. It cannot end a Move ability within the combat range of an enemy unit.
• The Shrine Guardian cannot use Move abilities and remains on this terrain feature each time it moves.
• Instead of measuring range or visibility to the Shrine Guardian, measure to this terrain feature instead.
• All attacks that would target the Shrine Guardian target this terrain feature instead.
• If this terrain feature is destroyed, before removing it from the battlefield, inflict D3 mortal damage on the Shrine Guardian. Then, set up the Shrine Guardian on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Shrine Guardian. If it is not possible to set up the Shrine Guardian, it is slain.
Declare: If this terrain feature does not have a Shrine Guardian, pick a friendly Lumineth Realm‑lords Infantry Hero within 3" of it and not in combat to be the target.
Effect: Place the target on this terrain feature. The target is now a Shrine Guardian (see 'Shrine Guardian').
Effect: While this terrain feature has a Shrine Guardian, you can re-roll the casting roll for that spell.
Effect: If this terrain feature has a Shrine Guardian that was not placed on it this turn, set up the Shrine Guardian on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer a Shrine Guardian.
Artefact of Power
Declare: Pick a friendly Lumineth Realm-lords unit to be the target.
Effect: Add 2" to the target's Move characteristic for the rest of the turn.
Effect: This unit's combat attacks score critical hits on unmodified hit rolls of 5+.
Effect: This unit can use the 'Unbind' ability as if it had Wizard (1).
Heroic Trait
Declare: Pick a visible enemy Hero in combat with this unit to be the target.
Effect: Roll a dice. On a 4+:
• If the target has an artefact of power, it no longer has that artefact of power.
• The target has Strike-last for the rest of the turn.