Cycle of Corruption
An Army of Renown for Maggotkin of Nurgle: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: You must use this ability at the start of each battle round.
Effect: If it is the first battle round, roll a dice to determine which Cycle ability is ripe for the rest of the battle round.
1 'Unnatural Fecundity'
2 'Fecund Vigour'
3 'Burgeoning Filth'
4 'Plague of Misery'
5 'Nauseous Revulsion'
6 'Rampant Disease'
7 'Corrupted Regrowth'
If it is not the first battle round, the next Cycle ability in the sequence is ripe for the rest of the battle round. If the 'Corrupted Regrowth' ability was ripe last battle round, the 'Unnatural Vitality' ability is ripe this battle round.
You can only use a Cycle ability if it is ripe. Only 1 Cycle ability is ripe each battle round.
Effect: Friendly non-Monster Cycle of Corruption Heroes have Ward (4+).
Effect: Heal (D3) each friendly Cycle of Corruption unit.
Effect: Subtract 3 from the control scores of enemy units wihle they are in combat with any friendly Cycle of Corruption units.
Effect: While enemy units are within 12" of any friendly 'Cycle of Corruption' units, they cannot use abilities that heal or return slain models to a unit.
Effect: Subtract 1 from charge rolls for enemy units.
Effect: Melee weapons used by friendly non-Hero Cycle of Corruption units have Crit (2 Hits).
Effect: Heal (7) each friendly Feculent Gnarlmaw.
If there are no friendly Feculent Gnarlmaws on the battlefield, you can set up a Feculent Gnarlmaw on the battlefield more than 9" from all enemy units and more than 3" from all objectives and other terrain features.
Heroes (13)
Belga the Cystwitch4" · 7W · Sv 5+ 130
Shaman Foulhoof6" · 5W · Sv 5+ 110 Doktor Festus
4" · 6W · Sv 5+ 100
The Glottkin6" · 24W · Sv 4+ 470
Rotbringer Sorcerer4" · 6W · Sv 5+ 100
Orghotts Daemonspew8" · 14W · Sv 3+ 250
Morbidex Twiceborn8" · 14W · Sv 4+ 230
Lord of Plagues4" · 7W · Sv 4+ 120
Lord of Blights4" · 7W · Sv 3+ 140
Lord of Afflictions8" · 8W · Sv 3+ 170
Harbinger of Decay8" · 7W · Sv 3+ 140
Gutrot Spume4" · 7W · Sv 4+ 100
Bloab Rotspawned8" · 14W · Sv 4+ 260
Units (12)
Pestigors6" · 2W · Sv 5+ 140
Pox-Wretches5" · 1W · Sv 6+ 110
Sloven Knights8" · 4W · Sv 3+ 180
Sloven Knights (Scourge of Aqshy)8" · 4W · Sv 3+ 180
Rotswords4" · 2W · Sv 3+ 210
Feculent Gnarlmaw- · 7W · Sv 5+ 200 The Wurmspat
4" · 4W · Sv 4+ 160
Rotmire Creed5" · 1W · Sv 6+ 110
Putrid Blightkings4" · 3W · Sv 5+ 130
Putrid Blightkings (Scourge of Aqshy)4" · 3W · Sv 5+ 140
Pusgoyle Blightlords8" · 8W · Sv 4+ · 190 pts normally 110
Pusgoyle Blightlords8" · 8W · Sv 4+ 190
Artefact of Power
Effect: Add 1 to the Rend characteristic of this unit's melee weapons.
Heroic Trait
Effect: Subtract 1 from hit rolls for attacks that target this unit.
Prayer Lore
Declare: Pick a friendly Cycle of Corruption Priest to chant this prayer, pick a visible friendly Cycle of Corruption unit wholly within 12" of them to be the target, then make a chanting roll of D6.
Effect: Until the start of your next turn, add 1 to wound rolls for the target's combat attacks. If the chanting roll was 7+, you can pick another eligible unit to be a second target.
Declare: Pick a friendly Cycle of Corruption Priest to chant this prayer, then make a chanting roll of D6.
Effect: The next Cycle ability in the sequence is ripe for the rest of the battle round instead of the current Cycle ability. If the chanting roll was 12+, you can pick which Cycle ability is ripe.
Declare: Pick a friendly Cycle of Corruption Priest to chant this prayer, pick a visible enemy unit within 18" of them to be the target, then make a chanting roll of D6.
Effect: Inflict 1 mortal damage on the target. Then, inflict 1 mortal damage on each other enemy unit within the target's combat range, If the chanting roll was 7+, inflict D3 mortal damage on the target instead of 1.
Spell Lore
Declare: Pick a friendly Cycle of Corruption Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Until the start of your next turn, subtract 1 from the Damage characteristic of melee weapons used for attacks that target the caster.
Declare: Pick a friendly Cycle of Corruption Wizard to cast this spell, pick a visible enemy Infantry unit within 18" of them to be the target, then make a casting roll of 2D6.
Effect: Until the start of your next turn, each time a model in the target unit is slain, after removing it from the battlefield, roll a dice. On a 4+, return 1 slain model to a friendly non-Hero Cycle of Corruption Infantry unit within 6" of the target.
Declare: Pick a friendly Cycle of Corruption Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.
Effect: Subtract 1 from the target's Move characteristic until the start of your next turn. Then, roll a number of dice equal to the number of models in the target unit. For each 6, inflict 1 mortal damage on the target, to a maximum of 7.