The Clattering Procession
An Army of Renown for Nighthaunt: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: Pick a friendly Clattering Procession unit that used a Charge or Retreat ability this turn, is not in combat, and is wholly within 9" of a battlefield edge to use this ability.
Effect: Remove that unit from the battlefield and set it up again wholly within 9" of a battlefield edge and more than 3" from all enemy units.
Effect: Ignore negative modifiers to save rolls for friendly Nighthaunt units.
Declare: Pick a friendly Clattering Procession unit that is in combat to use this ability.
Effect: That unit can move a distance up to its Move characteristic. It can pass through other models and the combat ranges of enemy units, but it cannot end that move in combat.
Declare: Pick a friendly Clattering Procession unit that passed across any enemy units this phase to use this ability, then pick 1 of those enemy units to be the target.
Effect: Roll a dice for each model in the Clattering Procession unit that passed across the target. Add 1 to the roll if any friendly Clattering Procession Black Coaches passed across the target this phase. For each 6+, inflict 1 mortal damage on the target.
Heroes (2)
Knight of Shrouds on Ethereal Steed12" · 7W · Sv 5+ 160
Reikenor the Grimhailer12" · 7W · Sv 5+ 180
Units (8)
Black Coach10" · 12W · Sv 5+ 200
Black Coach (Scourge of Aqshy)10" · 12W · Sv 5+ 290
Black Coach10" · 12W · Sv 5+ 200
Black Coach (Scourge of Aqshy)10" · 12W · Sv 5+ 290
Dreadblade Harrows12" · 3W · Sv 6+ 120
Hexwraiths12" · 3W · Sv 6+ 150
Black Coach (Scourge of Ghyran)10" · 12W · Sv 5+ 290
Black Coach (Scourge of Ghyran)10" · 12W · Sv 5+ 290
Artefact of Power
Effect: If a friendly Clattering Procession unit wholly within 12" of this unit was picked to be the target of that spell, this unit can use the 'Unbind' ability as if it had Wizard (1). Add 1 to the unbinding roll for that ability.
Heroic Trait
Declare: Pick up to 3 friendly Clattering Procession units wholly within 12" of this unit to be the targets.
Effect: For the rest of the turn, the targets can use Charge abilities even if they used a Retreat ability in the same turn.
Manifestation Lore
Effect: Add 2 to the Attacks characteristic of this Manifestation's Almighty Reap if it charged in the same turn.
Declare: If there is not a friendly Shyish Reaper on the battlefield, pick a friendly Clattering Procession Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Shyish Reaper wholly within 12" of and visible to the caster and more than 9" from all enemy units.
Spell Lore
Declare: Pick a friendly Clattering Procession Wizard to cast this spell, pick a visible friendly Clattering Procession unit wholly within 12" of them and that has not been picked to be the target of this ability this turn to be the target, then make a casting roll of 2D6.
Effect: Add 2" to the target's Move characteristic for the rest of the turn.
Declare: Pick a friendly Clattering Procession Wizard to cast this spell, pick the caster and up to two visible friendly Clattering Procession units wholly within 12" of them to be the targets, then make a casting roll of 2D6.
Effect: You can re-roll run rolls and charge rolls for the targets for the rest of the turn.