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Meatfist Mawtribe

An Army of Renown for Ogor Mawtribes: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Bloodthirsty Arrogance

Effect: Each time you make an unmodified save roll of 1 for a combat attack that targets a friendly Meatfist Infantry unit that did not charge in the same turn, inflict 1 mortal damage on the attacking unit after the Fight ability has been resolved.

Fleshy Stampede

Effect: Add 2 to run rolls for friendly Meatfist units.

Meaty Charge
Any Charge Phase

Declare: Pick a friendly Meatfist unit that charged this turn to use this ability, then pick a visible enemy unit within 1" of it and that has not been picked to be the target of this ability this phase to be the target.

Effect: Make a meaty charge roll by rolling a number of dice equal to the unmodified charge roll made this turn for the unit using this ability. Add 1 to the roll if the unit using this ability has more models than the target unit. For each 5+, inflict 1 mortal damage on the target.

The Unstoppable Feast
Once Per Turn (Army), Your Charge Phase

Declare: Pick a friendly Meatfist unit that has not used a Fight ability this battle to be the target.

Effect: For the rest of the turn, the target can use Charge abilities even if it used a Run or Retreat ability earlier in the same turn.

Gluttonous Conquerors

Effect: Add 1 to the Control characteristic of friendly Meatfist units while they are in combat.

Greedy Chompers
Once Per Turn (Army), End of Your Turn

Declare: Pick up to 3 friendly Meatfist units that are in combat to be the targets.

Effect: Roll a D3 for each target. On a 2+, Heal (X) the target where X is equal to the roll.

Gruesome Devourers
Once Per Turn (Army), End of Any Turn

Declare: Pick an enemy unit that had any damage points allocated to it this turn by a friendly Meatfist unit's combat attacks to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn, the target cannot use Retreat abilities.

Heroes (5)

Tyrant
6" · 8W · Sv 4+
150
Morga the Mighty, Overtyrant
10" · 16W · Sv 3+
420
Grell Firefist
6" · 8W · Sv 4+
140
Tyrant on Glutthorn
10" · 16W · Sv 3+
390
Firebelly
6" · 7W · Sv 5+
150

Units (6)

Ironblaster
9" · 9W · Sv 4+
180
Gluttons
6" · 4W · Sv 5+
210
Ironguts
6" · 4W · Sv 4+
200
Maulbeast Cavalry
10" · 7W · Sv 3+
280
Leadbelchers
6" · 4W · Sv 5+
140
Maneaters
6" · 4W · Sv 5+
180

Artefact of Power

Snott, Gnoblar Thief
Start of Any Turn

Declare: Pick a visible enemy Hero that has any artefacts of power to be the target.

Effect: Roll a dice. If the roll is equal to or lower than the current battle round number, the target no longer has any artefacts of power.

Trapper's Arsenal
Once Per Battle, Any Combat Phase

Declare: Pick an enemy unit in combat with this unit and that charged this turn to be the target.

Effect: Roll a dice. On a 4+, the target has Strike-Last for the rest of the turn.

Rusty Leadbelcher Gun
Once Per Battle, Your Shooting Phase

Declare: Pick a visible enemy unit within 12" of this unit to be the target.

Effect: Pick to load the gun with Jagged Shrapnel or Lumpen Metal Scrap, then apply the corresponding effect below:

*Jagged Shrapnel*: Inflict D3 mortal damage on the target. If any models were slain by that mortal damage, halve the target's Move characteristic until the start of your next turn.

*Lumpen Metal Scrap*: Inflict D6 mortal damage on the target.

Heroic Trait

Thick Blubber

Effect: Subtract 1 from wound rolls for shooting attacks that target this unit.

Overpowering Mass

Effect: When making meaty charge rolls for this unit, you can re-roll unmodified rolls of 1.

Force of Savage Personality

Effect: Enemy units and enemy Manifestations cannot be set up within 12" of this unit.