Meatfist Mawtribe
An Army of Renown for Ogor Mawtribes: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Each time you make an unmodified save roll of 1 for a combat attack that targets a friendly Meatfist Infantry unit that did not charge in the same turn, inflict 1 mortal damage on the attacking unit after the Fight ability has been resolved.
Effect: Add 2 to run rolls for friendly Meatfist units.
Declare: Pick a friendly Meatfist unit that charged this turn to use this ability, then pick a visible enemy unit within 1" of it and that has not been picked to be the target of this ability this phase to be the target.
Effect: Make a meaty charge roll by rolling a number of dice equal to the unmodified charge roll made this turn for the unit using this ability. Add 1 to the roll if the unit using this ability has more models than the target unit. For each 5+, inflict 1 mortal damage on the target.
Declare: Pick a friendly Meatfist unit that has not used a Fight ability this battle to be the target.
Effect: For the rest of the turn, the target can use Charge abilities even if it used a Run or Retreat ability earlier in the same turn.
Effect: Add 1 to the Control characteristic of friendly Meatfist units while they are in combat.
Declare: Pick up to 3 friendly Meatfist units that are in combat to be the targets.
Effect: Roll a D3 for each target. On a 2+, Heal (X) the target where X is equal to the roll.
Declare: Pick an enemy unit that had any damage points allocated to it this turn by a friendly Meatfist unit's combat attacks to be the target.
Effect: Roll a dice. On a 3+, until the start of your next turn, the target cannot use Retreat abilities.
Heroes (5)
Tyrant6" · 8W · Sv 4+ 150
Morga the Mighty, Overtyrant10" · 16W · Sv 3+ 420
Grell Firefist6" · 8W · Sv 4+ 140
Tyrant on Glutthorn10" · 16W · Sv 3+ 390
Firebelly6" · 7W · Sv 5+ 150
Units (6)
Ironblaster9" · 9W · Sv 4+ 180
Gluttons6" · 4W · Sv 5+ 210
Ironguts6" · 4W · Sv 4+ 200
Maulbeast Cavalry10" · 7W · Sv 3+ 280
Leadbelchers6" · 4W · Sv 5+ 140
Maneaters6" · 4W · Sv 5+ 180
Artefact of Power
Declare: Pick a visible enemy Hero that has any artefacts of power to be the target.
Effect: Roll a dice. If the roll is equal to or lower than the current battle round number, the target no longer has any artefacts of power.
Declare: Pick an enemy unit in combat with this unit and that charged this turn to be the target.
Effect: Roll a dice. On a 4+, the target has Strike-Last for the rest of the turn.
Declare: Pick a visible enemy unit within 12" of this unit to be the target.
Effect: Pick to load the gun with Jagged Shrapnel or Lumpen Metal Scrap, then apply the corresponding effect below:
*Jagged Shrapnel*: Inflict D3 mortal damage on the target. If any models were slain by that mortal damage, halve the target's Move characteristic until the start of your next turn.
*Lumpen Metal Scrap*: Inflict D6 mortal damage on the target.
Heroic Trait
Effect: Subtract 1 from wound rolls for shooting attacks that target this unit.
Effect: When making meaty charge rolls for this unit, you can re-roll unmodified rolls of 1.
Effect: Enemy units and enemy Manifestations cannot be set up within 12" of this unit.