The Roving Maw
An Army of Renown for Ogor Mawtribes: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Friendly Gorger Mawpack units can use Charge abilities even if they used a Run ability in the same turn unless they are wholly within 3" of a terrain feature.
Effect: Roll 2D6 and add the number of tasty morsels you have to the roll. Apply the corresponding effect below for the rest of the battle round. Then, reset your tasty morsels to 0.
2-3 – *Subdued:* No effect.
4-5 – *Peckish:* Subtract 3 from the control scores of units that are vulnerable to Mawpits.
6-8 – *Rumbling:* Roll a dice for each unit that is vulnerable to Mawpits. On a 3+, inflict 1 mortal damage on that unit.
9-11 – *Famished:* Units that are vulnerable to Mawpits cannot use commands.
12+ – *Ravenous:* Roll a D3 for each unit that is vulnerable to Mawpits. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.
Effect: Units and Manifestations are vulnerable to Mawpits while they are on the battlefield unless they are wholly within 1" of a terrain feature that is not a Mawpit. This ability has no effect on Roving Maw units or units that have Fly.
Effect: Each time a model is slain by a friendly Mawpit's 'Throat of Ghur' ability, you gain 1 tasty morsel.
Declare: Pick a friendly Roving Maw unit that charged this turn to use this ability, then pick a visible enemy unit within 1" of it to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Heroes (5)
Butcher6" · 8W · Sv 5+ · 170 pts normally 150
Slaughtermaster6" · 8W · Sv 5+ · 160 pts normally 150
Tyrant6" · 8W · Sv 4+ · 150 pts normally 130
Tyrant on Glutthorn10" · 16W · Sv 3+ 390
Tyrant on Glutthorn10" · 16W · Sv 3+ 390
Units (9)
Ironblaster9" · 9W · Sv 4+ · 180 pts normally 160
Leadbelchers6" · 4W · Sv 5+ · 140 pts normally 120
Gluttons6" · 4W · Sv 5+ · 210 pts normally 220
Gorger Mawpack6" · 5W · Sv 6+ 240
Ironguts6" · 4W · Sv 4+ · 200 pts normally 210
Ironblaster (Scourge of Ghyran)9" · 9W · Sv 4+ 160
Maulbeast Cavalry10" · 7W · Sv 3+ 280
Gutseers6" · 4W · Sv 5+ 200
Cleavers6" · 4W · Sv 5+ 220
Faction Terrain
Declare: Pick this Mawpit to be a sinkhole. Then, you can pick another terrain feature within 12" of this Mawpit and that you have not already picked to be a sinkhole this battle to be a sinkhole for the rest of the turn.
Then, pick each enemy unit within 3" of the sinkhole(s) to be the targets.
From the second battle round onwards, increase the range at which another terrain feature can be picked to be a sinkhole by 3" for each previous battle round. If this terrain feature has a Head Butcher, increase the range at which another terrain feature can be picked to be a sinkhole by 6" for each previous battle round instead of 3".
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Declare: If this terrain feature does not have a Head Butcher, pick a friendly Butcher within 3" of it and not in combat to be the target.
Effect: Place the target on this terrain feature. The target is now a Head Butcher (see 'Hungry Sinkhole').
If this terrain feature is demolished, before removing it from the battlefield, inflict D3 mortal damage on the Head Butcher. Then, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher. If it is not possible to set up the Head Butcher, it is slain.
Effect: If this terrain feature has a Head Butcher that was not placed on it this turn, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher.
Artefact of Power
Effect: Friendly Mawpits within this unit's combat range have Ward (5+).
Heroic Trait
Effect: If this unit is a Head Butcher, gain 1 tasty morsel.
Spell Lore
Declare: Pick a friendly Roving Maw Wizard to cast this spell, pick a visible terrain feature within 18" of them to be the target, then make a casting roll of 2D6.
Effect: For the rest of the battle, units on or within 1" of the target are vulnerable to Mawpits. This ability has no effect on Roving Maw units or units that have Fly.
Declare: Pick a friendly Roving Maw Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Add 2 to the Rend characteristic of the caster's melee weapons until the start of your next turn.