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The Roving Maw

An Army of Renown for Ogor Mawtribes: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Driven by Starvation

Effect: Friendly Gorger Mawpack units can use Charge abilities even if they used a Run ability in the same turn unless they are wholly within 3" of a terrain feature.

Mawpits of Ghur
Once Per Battle Round (Army), Start of Battle Round

Effect: Roll 2D6 and add the number of tasty morsels you have to the roll. Apply the corresponding effect below for the rest of the battle round. Then, reset your tasty morsels to 0.
2-3 – *Subdued:* No effect.
4-5 – *Peckish:* Subtract 3 from the control scores of units that are vulnerable to Mawpits.
6-8 – *Rumbling:* Roll a dice for each unit that is vulnerable to Mawpits. On a 3+, inflict 1 mortal damage on that unit.
9-11 – *Famished:* Units that are vulnerable to Mawpits cannot use commands.
12+ – *Ravenous:* Roll a D3 for each unit that is vulnerable to Mawpits. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

The Realm Hungers

Effect: Units and Manifestations are vulnerable to Mawpits while they are on the battlefield unless they are wholly within 1" of a terrain feature that is not a Mawpit. This ability has no effect on Roving Maw units or units that have Fly.

Tasty Morsels

Effect: Each time a model is slain by a friendly Mawpit's 'Throat of Ghur' ability, you gain 1 tasty morsel.

Trampling Charge
Any Charge Phase

Declare: Pick a friendly Roving Maw unit that charged this turn to use this ability, then pick a visible enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Heroes (5)

Butcher
6" · 8W · Sv 5+ · 170 pts normally
150
Slaughtermaster
6" · 8W · Sv 5+ · 160 pts normally
150
Tyrant
6" · 8W · Sv 4+ · 150 pts normally
130
Tyrant on Glutthorn
10" · 16W · Sv 3+
390
Tyrant on Glutthorn
10" · 16W · Sv 3+
390

Units (9)

Ironblaster
9" · 9W · Sv 4+ · 180 pts normally
160
Leadbelchers
6" · 4W · Sv 5+ · 140 pts normally
120
Gluttons
6" · 4W · Sv 5+ · 210 pts normally
220
Gorger Mawpack
6" · 5W · Sv 6+
240
Ironguts
6" · 4W · Sv 4+ · 200 pts normally
210
Ironblaster (Scourge of Ghyran)
9" · 9W · Sv 4+
160
Maulbeast Cavalry
10" · 7W · Sv 3+
280
Gutseers
6" · 4W · Sv 5+
200
Cleavers
6" · 4W · Sv 5+
220

Faction Terrain

Mawpit
Hungry Sinkhole
Once Per Turn (Army), End of Any Turn

Declare: Pick this Mawpit to be a sinkhole. Then, you can pick another terrain feature within 12" of this Mawpit and that you have not already picked to be a sinkhole this battle to be a sinkhole for the rest of the turn.

Then, pick each enemy unit within 3" of the sinkhole(s) to be the targets.

From the second battle round onwards, increase the range at which another terrain feature can be picked to be a sinkhole by 3" for each previous battle round. If this terrain feature has a Head Butcher, increase the range at which another terrain feature can be picked to be a sinkhole by 6" for each previous battle round instead of 3".

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Feed the Maw
Your Hero Phase

Declare: If this terrain feature does not have a Head Butcher, pick a friendly Butcher within 3" of it and not in combat to be the target.

Effect: Place the target on this terrain feature. The target is now a Head Butcher (see 'Hungry Sinkhole').

If this terrain feature is demolished, before removing it from the battlefield, inflict D3 mortal damage on the Head Butcher. Then, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher. If it is not possible to set up the Head Butcher, it is slain.

Step Away from the Maw
Your Movement Phase

Effect: If this terrain feature has a Head Butcher that was not placed on it this turn, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher.

Artefact of Power

Flasks of Congealed Maw-juices

Effect: Friendly Mawpits within this unit's combat range have Ward (5+).

Heroic Trait

Prime Gutserver
Once Per Battle Round (Army), Start of Battle Round

Effect: If this unit is a Head Butcher, gain 1 tasty morsel.

Spell Lore

Spell Lore: The Roving Maw
Mawmeat
Your Hero Phase

Declare: Pick a friendly Roving Maw Wizard to cast this spell, pick a visible terrain feature within 18" of them to be the target, then make a casting roll of 2D6.

Effect: For the rest of the battle, units on or within 1" of the target are vulnerable to Mawpits. This ability has no effect on Roving Maw units or units that have Fly.

Retcher
Your Hero Phase

Declare: Pick a friendly Roving Maw Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Add 2 to the Rend characteristic of the caster's melee weapons until the start of your next turn.