Draconith Skywing
An Army of Renown for Stormcast Eternals: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Add 1 to the Attacks characteristic of Companion weapons used by friendly Draconith Skywing Heroes while they are within 6" of 2 or more friendly Stormdrake Guard units.
Declare: Pick a friendly Draconith Skywing Monster that has not used any Rampage abilities this turn to use this ability. Then, pick an enemy unit in combat with it to be the target.
Effect: Roll a dice. On a 3+, subtract 1 from wound rolls for the target's attacks for the rest of the turn.
Declare: Pick a friendly Draconith Skywing Monster that has not used any Rampage abilities this turn to use this ability. Then, pick up to 3 enemy units in combat with it to be the targets.
Effect: Roll a dice for each target. On a 3+, subtract 5 from that target's control score for the rest of the turn.
Effect: While any friendly Stormdrake Guard units are within a friendly Ionus Cryptborn's combat range:
• That friendly Ionus Cryptborn has Ward (4+).
• Each time you make a successful ward roll for that friendly Ionus Cryptborn, allocate 1 damage point to a friendly Stormdrake Guard unit within its combat range after the damage sequence for that friendly Ionus Cryptborn has been resolved (ward rolls cannot be made for those damage points).
Heroes (4)
Ionus Cryptborn, Warden of Lost Souls12" · 16W · Sv 3+ 340
Krondys, Son of Dracothion12" · 20W · Sv 3+ 480
Karazai the Scarred12" · 20W · Sv 3+ 420
Knight-Draconis12" · 11W · Sv 3+ 200
Units (3)
Stormdrake Guard12" · 9W · Sv 3+ 290
Stormdrake Guard12" · 9W · Sv 3+ · 290 pts normally 150
Stormreach Portal- · 12W · Sv 4+ 20
Artefact of Power
Effect: Heal (3) each friendly Draconith Skywing unit wholly within 12" of this unit
Heroic Trait
Effect: If this unit is not in combat, it can immediately make a D6" move and can end that move in combat
Manifestation Lore
Declare: If this Manifestation was summoned this phase, pick any number of enemy units within 6" of it to be the targets.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Declare: If there is not a friendly Everblaze Comet on the battlefield, pick a friendly Stormcast Eternals Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up an Everblaze Comet wholly within 18" of the caster.
Prayer Lore
Declare: Pick a friendly Draconith Skywing Priest to chant this prayer, then make a chanting roll of D6.
Effect: Until the start of your next turn, subtract 1 from casting rolls for enemy Wizards while they are within 30" of the chanter. If the chanting roll was 12+, subtract 1 from casting rolls for enemy Wizards for the rest of the battle and friendly Priests cannot use this ability again for the rest of the battle.
Declare: Pick a friendly Draconith Skywing Priest to chant this prayer, pick a friendly Draconith Skywing unit wholly within 12" of them to be the target, then make a chanting roll of D6.
Effect: Heal (D3) the target. If the chanting roll was 8+, Heal (2D3) the target instead.
Spell Lore
Declare: Pick a friendly Draconith Skywing Wizard to cast this spell, pick a visible friendly Draconith Skywing unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: Add 5 to the target's control score for the rest of the turn.