Heroes of the First-Forged
An Army of Renown for Stormcast Eternals: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: If a friendly Bastian Carthalos is on the battlefield and was not set up this turn, you can pick a friendly Stormcast Eternals unit that is in the Celestial Realm.
Effect: Set up that unit wholly within 6" of a friendly Bastian Carthalos and more than 3" from all enemy units. If the target is a unit of Annihilators or Annihilators with Meteoric Grandhammers, for the rest of the turn, the target counts as having used the 'Scions of the Storm' ability for the purposes of the 'Blazing Impact' ability
Declare: If there are more friendly Stormcast Eternals units on the battlefield than there are set up in reserve, pick a friendly Stormcast Eternals unit that has not been deployed.
Effect: Set up that unit in reserve in the Celestial Realm. It has now been deployed.
Declare: Pick a friendly Infantry unit in combat that has not charged this turn to use this ability.
Effect: That unit can immediately use the 'Charge' ability and can move through enemy models when it does so.
Declare: Pick a friendly Stormcast Eternals unit that is in the Celestial Realm.
Effect: Set up that unit anywhere on the battlefield more than 9" from all enemy units.
Heroes (19)
Celestant-Prime, Hammer of Sigmar12" · 10W · Sv 3+ 240
Gardus Steel Soul5" · 6W · Sv 3+ 160 Gavriel Sureheart
5" · 6W · Sv 3+ 120
Karazai the Scarred12" · 20W · Sv 3+ 420
Knight-Arcanum5" · 6W · Sv 3+ 110 Knight-Heraldor
5" · 6W · Sv 3+ 110
Knight-Judicator with Gryph-hounds6" · 6W · Sv 3+ 130
Knight-Questor5" · 6W · Sv 3+ 100
Knight-Relictor5" · 6W · Sv 3+ 120 Knight-Venator
12" · 6W · Sv 3+ 170
Knight-Vexillor5" · 6W · Sv 3+ 100
Krondys, Son of Dracothion12" · 20W · Sv 3+ 480 Lord-Castellant
5" · 6W · Sv 3+ 150
Lord-Celestant5" · 6W · Sv 3+ 100
Lord-Commander Bastian Carthalos5" · 8W · Sv 3+ 190
Lord-Imperatant5" · 6W · Sv 3+ 110
Vandus Hammerhand10" · 8W · Sv 3+ 160
Yndrasta, the Celestial Spear12" · 8W · Sv 3+ 270
Lord-Relictor5" · 6W · Sv 3+ 120
Units (4)
Annihilators4" · 3W · Sv 2+ 130
Annihilators with Meteoric Grandhammers4" · 3W · Sv 3+ 180
Praetors5" · 3W · Sv 3+ 120
Stormreach Portal- · 12W · Sv 4+ 20
Spell Lore
Declare: Pick a friendly First‑Forged Wizard to cast this spell, pick a visible friendly Stormcast Eternals unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: For the rest of the turn, each time you make an unmodified save roll of 6 for a combat attack that targets the target unit, inflict 1 mortal damage on the attacking unit after the Fight ability has been resolved.
Declare: Pick a friendly First‑Forged Wizard to cast this spell, pick up to 3 visible enemy units within 9" of them to be the targets, then make a casting roll of 2D6.
Effect: Inflict D3 mortal damage on each target.
Artefact of Power
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: Roll a dice. On a 4+, ward rolls cannot be made for the target for the rest of the battle.
Heroic Trait
Effect: Add 1 to the Attacks characteristic of this unit's melee weapons while it is wholly within 6" of a friendly Bastian Carthalos.
Manifestation Lore
Declare: If this Manifestation was summoned this phase, pick any number of enemy units within 6" of it to be the targets.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Declare: If there is not a friendly Everblaze Comet on the battlefield, pick a friendly Stormcast Eternals Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up an Everblaze Comet wholly within 18" of the caster.
Prayer Lore
Declare: Pick a friendly First‑Forged Priest to chant this prayer, pick a visible friendly Stormcast Eternals unit wholly within 12" of them to be a target, then make a chanting roll of D6.
Effect: Add 2" to the Move characteristic of the target for the rest of the turn. If the chanting roll was 6+, you can pick another eligible unit to be a second target.