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Ruination Brotherhood

An Army of Renown for Stormcast Eternals: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Hallowed Presence

Effect: While friendly Warrior Chamber units are wholly within 12" of any friendly Ruination Chamber units, those friendly Warrior Chamber units have Ward (6+).

Entropic Screech
Once Per Turn (Army), Any Combat Phase

Declare: Pick a friendly Ruination Chamber Monster that has not used any Rampage abilities this turn to use this ability. Then, pick up to 3 enemy units in combat with it to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. The unit using this ability cannot use any more Rampage abilities for the rest of the turn.

Temper the Flaw
Once Per Turn (Army), End of Any Turn

Declare: You must use this ability at the end of each turn. Each friendly non-Hero Ruination Chamber unit that used a Fight ability this turn is a target.

Effect: For each target, pick 1 of the following effects:
• *Guided:* If the target is wholly within 12" of any friendly Ruination Chamber Heroes, return 1 slain model to it.
• *Tormented:* If the target is not wholly within 12" of any friendly Ruination Chamber Heroes, it becomes tormented until the end of the next turn. While a unit is tormented, add 1 to the Attacks characteristic of its melee weapons but it cannot contest objectives or use commands.

Ancient Aura
Once Per Turn (Army) Any Hero Phase

Declare: Pick a friendly Ruination Chamber unit.

Effect: That unit has Ward (5+) for the rest of the turn.

Heroes (11)

Iridan the Witness
12" · 12W · Sv 3+
260
Lord-Vigilant on Morrgryph
12" · 12W · Sv 3+
160
Lord-Vigilant on Gryph-stalker
12" · 8W · Sv 3+
120
Lord-Veritant
5" · 6W · Sv 3+
110
Lord-Terminos
5" · 6W · Sv 3+
140
Knight-Questor
5" · 6W · Sv 3+
100
Tornus the Redeemed
12" · 8W · Sv 3+
140
Knight-Azyros
12" · 6W · Sv 3+
100
Ionus Cryptborn, Warden of Lost Souls
12" · 16W · Sv 3+
340
Iridan the Witness (Scourge of Ghyran)
12" · 12W · Sv 3+
320
Iridan the Witness (Scourge of Aqshy)
12" · 12W · Sv 3+
320

Units (23)

Stormreach Portal
- · 12W · Sv 4+
20
Liberators
5" · 2W · Sv 3+
90
Annihilators
4" · 3W · Sv 2+
130
Annihilators with Meteoric Grandhammers
4" · 3W · Sv 3+
180
Decimators
4" · 3W · Sv 3+
240
Judicators with Boltstorm Crossbows
5" · 2W · Sv 3+
160
Judicators with Skybolt Bows
5" · 2W · Sv 3+
140
Praetors
5" · 3W · Sv 3+
120
Protectors
4" · 3W · Sv 3+
220
Prosecutors
12" · 2W · Sv 3+
150
Reclusians
5" · 3W · Sv 3+
140
Retributors
4" · 3W · Sv 3+
170
Stormcoven
5" · 3W · Sv 3+
210
Domitan's Stormcoven
5" · 3W · Sv 3+
210
Stormstrike Chariot
10" · 10W · Sv 3+
110
Stormstrike Palladors
12" · 5W · Sv 3+
180
Steelheart's Champions
5" · 3W · Sv 3+
110
Vindictors
5" · 2W · Sv 3+
90
Vigilors
6" · 2W · Sv 3+
140
Vanquishers
5" · 2W · Sv 3+
90
Xandire's Truthseekers
5" · 3W · Sv 3+
130
Questor Soulsworn
5" · 3W · Sv 3+
210
Stormstrike Palladors (Scourge of Aqshy)
12" · 5W · Sv 3+
210

Artefact of Power

Hallowed Scrolls

Effect: If this unit is Infantry, it has Ward (5+). Otherwise, it has Ward (6+).

Heroic Trait

Corven Lord

Effect: If this unit has the 'Ruination Chamber', ability, it can use that ability once per turn regardless of whether another friendly unit has used it during the same turn.

Prayer Lore

Prayer Lore: Ruination Brotherhood
Morrda's Embrace
Your Hero Phase

Declare: Pick a friendly Ruination Brotherhood Priest to chant this prayer, pick a visible enemy unit within 18" of them to be the target, then make a chanting roll of D6.

Effect: Roll a dice. If the roll exceeds the target's Health characteristic, 1 model in the target unit is slain. If the chanting roll was 10+, roll 2D6 instead.

Murderous Flock
Your Hero Phase

Declare: Pick a friendly Ruination Brotherhood Priest to chant this prayer, pick a visible enemy unit within 12" of them to be the target, then make a chanting roll of D6.

Effect: Roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target unit. If the chanting roll was 10+, inflict 1 mortal damage on the target unit for each 4+ instead.

Raven's Flight
Your Hero Phase

Declare: Pick a friendly Ruination Brotherhood Priest to chant this prayer, pick a visible friendly unit wholly within 12" of them to be the target, then make a chanting roll of D6.

Effect: Add 2" to the target's Move characteristic for the rest of the turn. If the chanting roll was 8+, in addition, for the rest of the turn, the target can use Charge abilities even if they have used a Run ability in the same turn.