Ruination Brotherhood
An Army of Renown for Stormcast Eternals: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: While friendly Warrior Chamber units are wholly within 12" of any friendly Ruination Chamber units, those friendly Warrior Chamber units have Ward (6+).
Declare: Pick a friendly Ruination Chamber Monster that has not used any Rampage abilities this turn to use this ability. Then, pick up to 3 enemy units in combat with it to be the targets.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. The unit using this ability cannot use any more Rampage abilities for the rest of the turn.
Declare: You must use this ability at the end of each turn. Each friendly non-Hero Ruination Chamber unit that used a Fight ability this turn is a target.
Effect: For each target, pick 1 of the following effects:
• *Guided:* If the target is wholly within 12" of any friendly Ruination Chamber Heroes, return 1 slain model to it.
• *Tormented:* If the target is not wholly within 12" of any friendly Ruination Chamber Heroes, it becomes tormented until the end of the next turn. While a unit is tormented, add 1 to the Attacks characteristic of its melee weapons but it cannot contest objectives or use commands.
Declare: Pick a friendly Ruination Chamber unit.
Effect: That unit has Ward (5+) for the rest of the turn.
Heroes (11)
Iridan the Witness12" · 12W · Sv 3+ 260
Lord-Vigilant on Morrgryph12" · 12W · Sv 3+ 160
Lord-Vigilant on Gryph-stalker12" · 8W · Sv 3+ 120
Lord-Veritant5" · 6W · Sv 3+ 110
Lord-Terminos5" · 6W · Sv 3+ 140
Knight-Questor5" · 6W · Sv 3+ 100
Tornus the Redeemed12" · 8W · Sv 3+ 140
Knight-Azyros12" · 6W · Sv 3+ 100
Ionus Cryptborn, Warden of Lost Souls12" · 16W · Sv 3+ 340
Iridan the Witness (Scourge of Ghyran)12" · 12W · Sv 3+ 320
Iridan the Witness (Scourge of Aqshy)12" · 12W · Sv 3+ 320
Units (23)
Stormreach Portal- · 12W · Sv 4+ 20
Liberators5" · 2W · Sv 3+ 90
Annihilators4" · 3W · Sv 2+ 130
Annihilators with Meteoric Grandhammers4" · 3W · Sv 3+ 180 Decimators
4" · 3W · Sv 3+ 240 Judicators with Boltstorm Crossbows
5" · 2W · Sv 3+ 160 Judicators with Skybolt Bows
5" · 2W · Sv 3+ 140
Praetors5" · 3W · Sv 3+ 120 Protectors
4" · 3W · Sv 3+ 220
Prosecutors12" · 2W · Sv 3+ 150
Reclusians5" · 3W · Sv 3+ 140 Retributors
4" · 3W · Sv 3+ 170
Stormcoven5" · 3W · Sv 3+ 210 Domitan's Stormcoven
5" · 3W · Sv 3+ 210
Stormstrike Chariot10" · 10W · Sv 3+ 110
Stormstrike Palladors12" · 5W · Sv 3+ 180 Steelheart's Champions
5" · 3W · Sv 3+ 110
Vindictors5" · 2W · Sv 3+ 90
Vigilors6" · 2W · Sv 3+ 140
Vanquishers5" · 2W · Sv 3+ 90 Xandire's Truthseekers
5" · 3W · Sv 3+ 130
Questor Soulsworn5" · 3W · Sv 3+ 210
Stormstrike Palladors (Scourge of Aqshy)12" · 5W · Sv 3+ 210
Artefact of Power
Effect: If this unit is Infantry, it has Ward (5+). Otherwise, it has Ward (6+).
Heroic Trait
Effect: If this unit has the 'Ruination Chamber', ability, it can use that ability once per turn regardless of whether another friendly unit has used it during the same turn.
Prayer Lore
Declare: Pick a friendly Ruination Brotherhood Priest to chant this prayer, pick a visible enemy unit within 18" of them to be the target, then make a chanting roll of D6.
Effect: Roll a dice. If the roll exceeds the target's Health characteristic, 1 model in the target unit is slain. If the chanting roll was 10+, roll 2D6 instead.
Declare: Pick a friendly Ruination Brotherhood Priest to chant this prayer, pick a visible enemy unit within 12" of them to be the target, then make a chanting roll of D6.
Effect: Roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target unit. If the chanting roll was 10+, inflict 1 mortal damage on the target unit for each 4+ instead.
Declare: Pick a friendly Ruination Brotherhood Priest to chant this prayer, pick a visible friendly unit wholly within 12" of them to be the target, then make a chanting roll of D6.
Effect: Add 2" to the target's Move characteristic for the rest of the turn. If the chanting roll was 8+, in addition, for the rest of the turn, the target can use Charge abilities even if they have used a Run ability in the same turn.