The Evergreen Hunt
An Army of Renown for Sylvaneth: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: The following cumulative effects apply to friendly Evergreen Hunt units depending on the number of chords you have:
1 chord – *Simple:* Add 1 to run rolls and charge rolls for friendly units wholly within the same quarter of the battlefield as the quarry.
2 chords – *Tuneful:* Add 1 to hit rolls and wound rolls for friendly units' combat attacks that target an enemy unit wholly within the same quarter of the battlefield as the quarry.
3-5 chords – *Melodic:* Add 1 to the Attacks characteristic of melee weapons used by friendly units while they are in combat with the quarry.
6+ chords – *Mellifluous:* While a friendly unit is in combat with the quarry, the quarry has Strike-last.
Declare: Pick each friendly Evergreen Hunt unit that is wholly within 3" of a terrain feature to be the targets.
Effect: Heal (1) each target.
Declare: You must use this ability at the start of the battle round.
Effect: Your chords are reset to 0. Then, you gain 1 chord:
• If a friendly Belthanos is on the battlefield.
• For each friendly Evergreen Hunt unit that is wholly within the same large quarter of the battlefield as the quarry.
• For each quarry destroyed so far during the battle.
Declare: If there is no quarry on the battlefield, pick an enemy unit on the battlefield to be the target.
Effect: The target is the quarry for the rest of the battle.
Declare: Pick an enemy unit within 9" of a friendly Evergreen Hunt unit to be the target.
Effect: The target becomes the quarry for the rest of the battle. If there was already a quarry on the battlefield when you declared this ability, that unit is no longer the quarry.
Declare: Pick a friendly Evergreen Hunt Monster that has not used a Rampage ability this turn to use this ability, then pick an enemy unit in combat with it to be the target.
Effect: Roll a dice and add the number of damage points the target has. If the result exceeds the target's Health characteristic, 1 model in the target unit is slain.
Declare: Pick a terrain feature that is within friendly territory to be the target.
Effect: For the rest of the battle, friendly units are
wholly within the creeping overgrowth while they are wholly within 6" of the target.
Declare: Pick the terrain feature that is closest to the quarry to be the target.
Effect: For the rest of the turn, friendly units are wholly within the creeping overgrowth while they are wholly within 6" of the target.
Heroes (2)
Units (7)
Spiterider Lancers12" · 5W · Sv 4+ 230
Revenant Seekers12" · 5W · Sv 4+ 180
Kurnoth Hunters with Kurnoth Scythes6" · 5W · Sv 4+ 200
Kurnoth Hunters with Kurnoth Greatswords6" · 5W · Sv 4+ 210
Kurnoth Hunters with Kurnoth Greatbows6" · 5W · Sv 4+ 190
Revenant Seekers (Scourge of Ghyran)12" · 5W · Sv 4+ 240
Kurnoth Hunters with Kurnoth Greatswords (Scourge of Aqshy)6" · 5W · Sv 4+ 220
Faction Terrain
Effect: When this terrain feature is set up, give it a friendly overgrown token.
Declare: Pick each enemy unit within 3" of this terrain feature to be the targets.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Declare: Pick the closest terrain feature to this terrain feature that does not have a friendly overgrown token to be the target.
Effect: If the target is not controlled by your opponent, give that target a friendly overgrown token.
Heroic Trait
Effect: If you pick this unit to be a target of the 'Abundant Growth' ability, Heal (3) this unit instead of Heal (1).
Artefact of Power
Effect: You gain 1 chord.