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The Evergreen Hunt

An Army of Renown for Sylvaneth: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Song of the Hunt

Effect: The following cumulative effects apply to friendly Evergreen Hunt units depending on the number of chords you have:
1 chord – *Simple:* Add 1 to run rolls and charge rolls for friendly units wholly within the same quarter of the battlefield as the quarry.
2 chords – *Tuneful:* Add 1 to hit rolls and wound rolls for friendly units' combat attacks that target an enemy unit wholly within the same quarter of the battlefield as the quarry.
3-5 chords – *Melodic:* Add 1 to the Attacks characteristic of melee weapons used by friendly units while they are in combat with the quarry.
6+ chords – *Mellifluous:* While a friendly unit is in combat with the quarry, the quarry has Strike-last.

Abundant Growth
Once Per Turn (Army), Your Hero Phase

Declare: Pick each friendly Evergreen Hunt unit that is wholly within 3" of a terrain feature to be the targets.

Effect: Heal (1) each target.

Opening Horn Blast
Once Per Battle Round (Army), Start of Battle Round

Declare: You must use this ability at the start of the battle round.

Effect: Your chords are reset to 0. Then, you gain 1 chord:
• If a friendly Belthanos is on the battlefield.
• For each friendly Evergreen Hunt unit that is wholly within the same large quarter of the battlefield as the quarry.
• For each quarry destroyed so far during the battle.

Rhythm of the Chase
Once Per Battle Round (Army), Start of Battle Round

Declare: If there is no quarry on the battlefield, pick an enemy unit on the battlefield to be the target.

Effect: The target is the quarry for the rest of the battle.

A Prize Quarry is Sighted
Once Per Battle (Army), Your Hero Phase

Declare: Pick an enemy unit within 9" of a friendly Evergreen Hunt unit to be the target.

Effect: The target becomes the quarry for the rest of the battle. If there was already a quarry on the battlefield when you declared this ability, that unit is no longer the quarry.

Merciful Strike
Once Per Turn (Army), Any Combat Phase

Declare: Pick a friendly Evergreen Hunt Monster that has not used a Rampage ability this turn to use this ability, then pick an enemy unit in combat with it to be the target.

Effect: Roll a dice and add the number of damage points the target has. If the result exceeds the target's Health characteristic, 1 model in the target unit is slain.

Nature Aetheric
Once Per Battle (Army), Deployment Phase

Declare: Pick a terrain feature that is within friendly territory to be the target.

Effect: For the rest of the battle, friendly units are
wholly within the creeping overgrowth while they are wholly within 6" of the target.

Questing Tendrils
Once Per Turn (Army), Start of Any Turn

Declare: Pick the terrain feature that is closest to the quarry to be the target.

Effect: For the rest of the turn, friendly units are wholly within the creeping overgrowth while they are wholly within 6" of the target.

Heroes (2)

Belthanos, First Thorn of Kurnoth
12" · 14W · Sv 3+
290
Arch-Revenant
12" · 6W · Sv 4+
90

Units (7)

Spiterider Lancers
12" · 5W · Sv 4+
230
Revenant Seekers
12" · 5W · Sv 4+
180
Kurnoth Hunters with Kurnoth Scythes
6" · 5W · Sv 4+
200
Kurnoth Hunters with Kurnoth Greatswords
6" · 5W · Sv 4+
210
Kurnoth Hunters with Kurnoth Greatbows
6" · 5W · Sv 4+
190
Revenant Seekers (Scourge of Ghyran)
12" · 5W · Sv 4+
240
Kurnoth Hunters with Kurnoth Greatswords (Scourge of Aqshy)
6" · 5W · Sv 4+
220

Faction Terrain

Awakened Wyldwood
Budding Forest

Effect: When this terrain feature is set up, give it a friendly overgrown token.

Vengeful Forest Spirits
Once Per Turn (Army), Any Combat Phase

Declare: Pick each enemy unit within 3" of this terrain feature to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Ever Growing
Once Per Battle Round, Start of Battle Round

Declare: Pick the closest terrain feature to this terrain feature that does not have a friendly overgrown token to be the target.

Effect: If the target is not controlled by your opponent, give that target a friendly overgrown token.

Heroic Trait

Sapwood Leader

Effect: If you pick this unit to be a target of the 'Abundant Growth' ability, Heal (3) this unit instead of Heal (1).

Artefact of Power

Heartwood Hunting Horn
Once Per Battle (Army), Any Hero Phase

Effect: You gain 1 chord.