Battle tactics
12 cards. Each one offers three tactics — take the tier you can actually finish this turn.
Master the Paths
You complete this battle tactic at the end of your turn if an enemy Hero has been destroyed this battle.
You complete this battle tactic at the end of your turn if there are more friendly units in neutral territory than enemy units.
If there is no neutral territory in the battleplan you are playing, you complete this tactic at the end of your turn if there are no enemy units within friendly territory.
You complete this battle tactic at the end of your turn if at least three different friendly units are each wholly within 9" of a different corner of the battlefield and only 1 of those corners is wholly within friendly territory. No more than 1 of those units can have been set up this turn.
Restless Energy
You complete this battle tactic at the end of your turn if you control an objective that was controlled by your opponent at the start of the turn.
You complete this battle tactic at the end of your turn if you control every objective that can be controlled within enemy territory. If there are no objectives within enemy territory, you complete this battle tactic at the end of your turn if you control every objective that was controlled by your opponent at the start of your turn.
You complete this battle tactic at the end of your turn if you control every objective on the battlefield that can be controlled.
Intercept and Recover
• At the start of the battle, your opponent must pick 3 of their units on the battlefield to be carrying a Ghyranite Treasure. They cannot pick faction terrain features or Manifestations. A unit can only carry 1 Ghyranite Treasure. If your opponent has fewer than 3 units on the battlefield, you automatically complete a number of these battle tactics, starting with the Domination battle tactic (followed by the Strike and then the Affray) until the number of remaining uncompleted battle tactics equals the number of enemy units on the battlefield.
• If you went second in the previous battle round and choose to go first in the current battle round, your opponent can remove 1 Ghyranite Treasure from one of their units at the start of the battle round.
• If an ability would remove a unit that was carrying treasure from the battlefield and that unit is not set up again as part of the same ability (e.g. 'Dark Apotheosis' or 'Red Ruin'), before removing that unit from the battlefield, your opponent must give the treasure it was carrying to another one of their units that does not have a Ghyranite treasure within 3" of that unit. If this is not possible, that unit counts as having been destroyed for the purpose of this battle tactics card.
You complete this battle tactic at the end of your turn if at least 1 enemy unit carrying a Ghyranite Treasure has been destroyed this battle.
You complete this battle tactic at the end of your turn if at least 2 enemy units carrying a Ghyranite Treasure have been destroyed this battle.
You complete this battle tactic at the end of your turn if at least 3 enemy units carrying a Ghyranite Treasure have been destroyed this battle.
Wrathful Cycles
You complete this battle tactic at the end of your turn if you control more objectives than your opponent.
You complete this battle tactic at the end of your turn if you are the underdog this battle round, there is at least 1 friendly unit on the battlefield, and at least half of the friendly units on the battlefield (rounding up) used a Fight ability this turn.
You complete this battle tactic at the end of your turn if there is a different friendly unit wholly within each large quarter of the battlefield, you control more objectives than your opponent, and there are no enemy units contesting any objectives that you control.
Scouting Force
At the start of the battle, pick each friendly non-Hero Infantry and non-Hero Cavalry unit that was not set up in reserve with a Deploy ability to become a scout unit. You cannot complete these battle tactics with scout units that are in combat. Replacement units that replace scout units are also scout units.
You complete this battle tactic at the end of your turn if there are 3 or more friendly scout units wholly outside friendly territory.
You complete this battle tactic at the end of your turn if 3 or more objectives or non-Faction Terrain terrain features that you control, in any combination, are being contested by any friendly scout units. Those objectives and terrain features must be within enemy territory.
You complete this battle tactic at the end of your turn if a friendly scout unit that was not set up this turn is contesting a non-Faction Terrain terrain feature that you control that is wholly within enemy territory and more than 6" from friendly territory.
Attuned to Ghyran
You complete this battle tactic at the end of your turn if there are at least 2 friendly units within 3" of the centre of the battlefield that are not in combat.
You complete this battle tactic at the end of your turn if all of the following are true:
• At least 2 friendly units moved as part of a Retreat ability this turn. Those units are lure units.
• At least 2 other friendly units charged this turn and at least 1 of those units ended the charge move in combat with an enemy unit from which any lure units retreated.
You complete this battle tactic at the end of your turn if there are no enemy units within friendly territory and no enemy units within neutral territory.
Blazing Onslaught
At the start of the battle, after using all Deployment Phase abilities but before determining which player will take the first turn, your opponent must pick 1 non-Faction Terrain terrain feature within their territory to be their hideout. The hideout cannot be removed from the battlefield at any point during the battle.
You complete this battle tactic at the end of your turn if the same enemy unit had at least 1 damage point allocated to it in 3 different phases this turn.
You complete this battle tactic at the end of your turn if you control the enemy hideout.
You complete this battle tactic at the end of your turn if 2 or more enemy units were destroyed this turn and you control the enemy hideout.
Siege of Ashes
You complete this battle tactic at the end of your turn if 2 or more friendly units are wholly outside friendly territory, wholly within 6" of friendly territory and within 3" of each other.
You complete this battle tactic at the end of your turn if you control an objective within enemy territory and that objective is contested by:
• At least 1 friendly unit that did not use a Move ability this turn
• At least 1 other friendly unit that charged this turn.
You complete this battle tactic at the end of your turn if there are 3 or more friendly units within 3" of the centre of the battlefield that are not in combat.
Burning for Vengeance
At the start of the battle, after using all Deployment Phase abilities but before determining which player will take the first turn, pick an enemy Hero on the battlefield or in reserve to be the fugitive for the rest of the battle.
You complete this battle tactic at the end of your turn if there is a different friendly unit wholly within each large quarter of the battlefield, those friendly units are more than 9" from the centre of the battlefield, and no more than 1 of those friendly units was set up this turn.
You complete this battle tactic at the end of your turn if 1 of the following is true:
• There are 3 or more friendly units that are not in combat and are within 12" of the enemy fugitive.
• There is no enemy fugitive on the battlefield.
You complete this battle tactic at the end of your turn if 1 of the following is true:
• There are 3 or more friendly units in combat with the enemy fugitive.
• There is no enemy fugitive on the battlefield and 3 or more friendly units are contesting the same objective that is wholly outside friendly territory.
Legend of the Parch
You complete this battle tactic at the end of your turn if an enemy unit that was in combat at the start of the turn was destroyed by a combat attack made by a friendly unit that charged this turn.
You complete this battle tactic at the end of your turn if there are 2 or more friendly Heroes on the battlefield, all friendly Heroes are within 9" of a visible enemy unit and no friendly Heroes were slain this turn.
You complete this battle tactic at the end of your turn if you control an objective wholly outside your territory that you did not control at the start of the turn and a friendly Hero is contesting that objective.
Flanking Firestorm
You complete this battle tactic at the end of your turn if 2 or more objectives or non-Faction Terrain terrain features that you control, in any combination, are each contested by a different friendly unit that is more than 6" from friendly territory and was not set up this turn.
You complete this battle tactic at the end of your turn if 2 or more friendly units that were not set up this turn are each within 9" of a different corner of the battlefield and wholly outside friendly territory.
You complete this battle tactic at the end of your turn if there are more friendly units within enemy territory than enemy units and there is at least 1 friendly Hero wholly within enemy territory.
Smokescreen
You complete this battle tactic at the end of your turn if you control an objective that is contested by at least 1 enemy unit.
You complete this battle tactic at the end of your turn if more friendly units were destroyed this turn than enemy units.
You complete this battle tactic at the end of your turn if you control each objective within enemy territory.