Realmgate
WarscrollsBig Waaagh!

Gordrakk, the Fist of Gork

340 pts
Hero HEROUNIQUEMONSTERWARMASTERDESTRUCTIONIRONJAWZMAW-KRUSHAFLY
10"Move
20Health
3+Save
5Control

Ranged Weapons

WeaponRngAtkHit WndRndDmgAbility
Bigteef's Roar8"6 2+3+-1 Shoot in Combat, Companion

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Smasha and Kunnin'83+ 2+12 Anti-Hero (+1 Rend)
Bigteef's Fists and Tail84+ 2+13 Anti-Monster (+1 Rend), Companion

Abilities

Battle Damaged
Passive

Effect: While this unit has 10 or more damage points, the Attacks characteristic of Bigteef's Fists and Tail is 6.

Monster Grapple
Activated · Once Per Turn (Army), Any Combat Phase

Declare: Pick an enemy Monster in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, pick 1 of the target's weapons. You must pick a Companion weapon if it has any. Halve the Attacks characteristic of that weapon (rounding up) for the rest of the turn.

Keywords: **^^Rampage^^**

Voice of Gork
Activated · Once Per Battle, Reaction: You declared a **^^Waaagh!^^** ability

Effect: Until the start of your next turn, add 1 to hit rolls for combat attacks made by friendly Ironjawz units while they are wholly within 18" of this unit.

Strength From Victory
Activated · End of Any Turn

Effect: If any damage points were allocated to an enemy unit by this unit's combat attacks this turn and that enemy unit has been destroyed, give this unit a Waaagh! token, to a maximum of 3.
Until the end of the next turn, add 1 to the Attacks characteristic of this unit's weapons for each Waaagh! token it has.

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.