Hexbane's Hunters
120 ptsUnit size 6 · Base 32mm [1], 28.5mm [3], 25mm [2]
This unit cannot be reinforced.
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Blackpowder Pistols | 8" | 3 | 3+ | 4+ | - | 1 | Shoot in Combat, Anti-Wizard (+1 Rend) |
| Crossbow Launcher | 15" | 2 | 4+ | 3+ | 1 | D3 | Anti-Wizard (+1 Rend) |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Witch Hunter Weapons | 2 | 4+ | 4+ | - | 1 | Anti-Wizard (+1 Rend) |
Abilities
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Add 1 to the damage inflicted (if any) on the target if it has the Death, Daemon or Wizard keyword.
Declare: Pick an enemy Hero or Wizard to be hunted by the Order. You must pick a Wizard Hero if there is one in your opponent's army.
Effect: Add 1 to the damage inflicted by this unit's attacks that target the unit picked to be hunted by the Order.
*Designer's Note: You can pick an enemy unit that is in reserve.*
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.