Ephilim's Pandaemonium
100 pts
INFANTRYUNIQUECHAMPIONWIZARD (1)WARD (6+)DISCIPLES OF TZEENTCHDAEMONCHAOS
6"Move
2Health
6+Save
1Control
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Warping Wyrdfire | 12" | 2 | 4+ | 4+ | - | 1 | Anti-Unique (+1 Rend) |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Daemonic Talons | 2 | 4+ | 5+ | - | 1 | - |
Abilities
Power Leech
Effect: Roll a D3. Allocate a number of damage points to this unit equal to the roll (ward rolls cannot be made for those damage points). Then, add 2 to the Attacks characteristic of this unit's ranged weapons for the rest of the turn.
Keeper of the Pandaemonium
Effect: You can return D3 slain models to this unit.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.