Ephilim's Pandaemonium
100 pts
INFANTRYUNIQUECHAMPIONWIZARD (1)WARD (6+)DISCIPLES OF TZEENTCHDAEMONCHAOS
6"Move
2Health
6+Save
1Control
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Warping Wyrdfire | 12" | 2 | 4+ | 4+ | - | 1 | Anti-Unique (+1 Rend) |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Daemonic Talons | 2 | 4+ | 5+ | - | 1 | - |
Abilities
Power Leech
Effect: Roll a D3. Allocate a number of damage points to this unit equal to the roll (ward rolls cannot be made for those damage points). Then, add 2 to the Attacks characteristic of this unit's ranged weapons for the rest of the turn.
Keeper of the Pandaemonium
Effect: You can return D3 slain models to this unit.
Armies of Renown
Also fielded in The Oracles of Fate.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.