Kairos Fateweaver
400 ptsUnit size 1 · Base 100mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Staff of Tomorrow | 4 | 3+ | 2+ | 1 | D3 | - |
| Curved Beaks | 5 | 4+ | 3+ | 1 | 2 | - |
Abilities
Effect: While this unit has 10 or more damage points, subtract 1 from its power level.
Effect: If this unit has not already engineered the outcome this battle round, instead of making a casting roll, unbinding roll, banishment roll, hit roll, wound roll, or save roll for a visible friendly Disciples of Tzeentch unit wholly within 12" of this unit, this unit can engineer the outcome.
If the roll would have been a D6 roll, you can use a value of 6 for the roll, you can use a value of 6 for it that cannot be modified. If the roll would have been a 2D6 roll, you can use a value of 9 for it that cannot be modified.
Effect: When you make a casting roll for this unit, you can change the lowest D6 to match the highest D6.
Declare: Pick a visible enemy unit within 18" of this unit to be the target, then make a casting roll of 2D6.
Effect: Until the start of your next turn:
• If the target charged in the same turn, friendly Disciples of Tzeentch units in combat with the target have Strike-first.
• The target's weapons cannot be affected by the Charge (+1 Damage) weapon ability.
Keywords: **^^Spell^^**
Effect: Add 1 to casting rolls and unbinding rolls for friendly Disciples of Tzeentch Wizards while they are wholly within 12" of this unit.
In addition, if a friendly Disciples of Tzeentch Wizard wholly within 12" of this unit unbinds a spell, no command points are spent for that Wizard to use the 'Magical Intervention' command in that phase.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Up to 1
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.