Droggz da Sunchompa
150 ptsUnit size 1 · Base 60mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Jaggedsnarl's Jaws | 4 | 3+ | 3+ | 1 | 2 | Companion |
| Da Metal Toof | 5 | 3+ | 4+ | 1 | 2 | Crit (Mortal) |
Abilities
Effect: While an enemy unit is within 6" of this unit:
• Subtract 1 from hit rolls for that enemy unit's attacks.
• That enemy unit cannot use the 'All-out Attack' command.
Effect: Pick a friendly Gitmob unit that has not used a Fight ability this turn and is within this unit's combat range to be the target. The target can be picked to use a Fight ability immediately after the Fight ability used by this unit has been resolved.
Effect: Roll a dice. On a 4+, the unit using that Fight ability can move 2D6" after that Fight ability has been resolved. It can move through the combat ranges of any enemy units but cannot end that move in combat.
Roughly what it costs
Element Games £38.00
Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Any number
Up to 1
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.