Mollog
210 ptsUnit size 1 · Base 50mm [1], 25mm [3]
This Hero can join Trugg’s regiment.
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Jabbertoad | 8" | 1 | 4+ | 4+ | - | D3 | Shoot in Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Puff-fungus Club | 4 | 4+ | 2+ | 2 | 3 | - |
Abilities
Effect: Heal (D3) this unit.
Effect: This unit's Bat Squig, Spiteshroom and Stalagsquig are tokens. After setting up this unit on the battlefield for the first time, place its tokens next to it.
Effect: Pick 1 of the following effects:
Spore Cloud: Remove this unit's Spiteshroom. For the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they
are in combat with this unit.
Bat Squig Attack!: Remove this unit's Bat Squig. Pick an enemy unit in combat with this unit to be the target and roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Rock-hard Skin: Remove this unit's Stalagsquig. Ignore all modifiers to save rolls for this unit (positive and negative) for the rest of the turn.
Effect: This unit has Ward (5+) while any of its tokens are on the battlefield.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.