Gordrakk, the Fist of Gork
340 ptsUnit size 1 · Base 160mm
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Bigteef's Roar | 8" | 6 | 2+ | 3+ | - | 1 | Shoot in Combat, Companion |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Smasha and Kunnin' | 8 | 3+ | 2+ | 1 | 2 | Anti-Hero (+1 Rend) |
| Bigteef's Fists and Tail | 8 | 4+ | 2+ | 1 | 3 | Anti-Monster (+1 Rend), Companion |
Abilities
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Bigteef's Fists and Tail is 6.
Declare: Pick an enemy Monster in combat with this unit to be the target.
Effect: Roll a dice. On a 3+, pick 1 of the target's weapons. You must pick a Companion weapon if it has any. Halve the Attacks characteristic of that weapon (rounding up) for the rest of the turn.
Keywords: **^^Rampage^^**
Effect: Until the start of your next turn, add 1 to hit rolls for combat attacks made by friendly Ironjawz units while they are wholly within 18" of this unit.
Effect: If any damage points were allocated to an enemy unit by this unit's combat attacks this turn and that enemy unit has been destroyed, give this unit a Waaagh! token, to a maximum of 3.
Until the end of the next turn, add 1 to the Attacks characteristic of this unit's weapons for each Waaagh! token it has.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Up to 1
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.