Realmgate
WarscrollsIronjawz

Megaboss on Maw-krusha

330 pts
Hero HEROMONSTERDESTRUCTIONIRONJAWZMAW-KRUSHAFLY

Unit size 1 · Base 160mm

10"Move
18Health
3+Save
5Control

Ranged Weapons

WeaponRngAtkHit WndRndDmgAbility
Maw-krusha's Roar8"6 2+3+-1 Shoot in Combat, Companion

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Boss-choppa or Boss-hacka84+ 2+12 Anti-Infantry (+1 Rend)
Maw-krusha's Fists and Tail84+ 2+13 Anti-Infantry (+1 Rend), Companion

Abilities

Battle Damaged
Passive

Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Maw-krusha's Fists and Tail is 5.

Destructive Bulk
Activated · Once Per Turn (Army), Any Combat Phase

Effect: If this unit charged this turn, roll a D3. On a 2+, this unit can move 2D6". It can move through  the combat range of enemy units and can end that move in combat. Then, pick an enemy unit that this unit passed across during that move. Inflict an amount of mortal damage on the target equal to the D3 roll. If the target is Infantry, double the mortal damage inflicted.

Keywords: **^^Rampage^^**

Strength From Victory
Activated · End of Any Turn

Effect: If any damage points were allocated to an enemy unit by this unit's combat attacks this turn and that enemy unit has been destroyed, give this unit a Waaagh! token, to a maximum of 3.
Until the end of the next turn, add 1 to the Attacks characteristic of this unit's weapons for each Waaagh! token it has.

Regiment options

What this Hero may lead, from the official Battle Profiles.

Headstompa
Up to 1
Tusk Wrangler
Up to 1
Ironjawz
Any number

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.