Megaboss on Maw-krusha
330 ptsUnit size 1 · Base 160mm
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Maw-krusha's Roar | 8" | 6 | 2+ | 3+ | - | 1 | Shoot in Combat, Companion |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Boss-choppa or Boss-hacka | 8 | 4+ | 2+ | 1 | 2 | Anti-Infantry (+1 Rend) |
| Maw-krusha's Fists and Tail | 8 | 4+ | 2+ | 1 | 3 | Anti-Infantry (+1 Rend), Companion |
Abilities
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Maw-krusha's Fists and Tail is 5.
Effect: If this unit charged this turn, roll a D3. On a 2+, this unit can move 2D6". It can move through the combat range of enemy units and can end that move in combat. Then, pick an enemy unit that this unit passed across during that move. Inflict an amount of mortal damage on the target equal to the D3 roll. If the target is Infantry, double the mortal damage inflicted.
Keywords: **^^Rampage^^**
Effect: If any damage points were allocated to an enemy unit by this unit's combat attacks this turn and that enemy unit has been destroyed, give this unit a Waaagh! token, to a maximum of 3.
Until the end of the next turn, add 1 to the Attacks characteristic of this unit's weapons for each Waaagh! token it has.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Up to 1
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.