Realmgate
WarscrollsIronjawz

Zoggrok Anvilsmasha

160 pts
Hero HEROUNIQUEDESTRUCTIONIRONJAWZINFANTRY

Unit size 1 · Base 50mm [1], 25mm [1]

This Hero can join an eligible regiment as a Headstompa.

4"Move
7Health
3+Save
2Control

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Skull-crushing Basha54+ 2+12 -

Abilities

Klonk
Passive

Effect: Klonk is a token. You can re-roll forgin' rolls for this unit while this unit's Klonk is on the battlefield. If you make an unmodified save roll of 1 for this unit, remove this unit's Klonk from the battlefield after the Attack ability has been resolved (the damage point is still inflicted).

Power of da Great Green God
Activated · Your Hero Phase

Declare: Pick a visible friendly Ironjawz Infantry unit wholly within 12" of this unit to be the target.

Effect: Make a forgin' roll of D6. Add 1 to the roll if this unit is armed with Grunta-tongs. On a 4+, the target's melee weapons have Crit (Mortal) until the start of your next turn.

Regiment options

What this Hero may lead, from the official Battle Profiles.

Ironjawz
Any number

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.