Black Coach
200 ptsRanged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Soulreach Grasp | 10" | 2 | 4+ | 3+ | 2 | 2 | Crit (Auto-wound), Shoot In Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Wraith's Spectral Weapons | 5 | 3+ | 3+ | 1 | 2 | Anti-Infantry (+1 Rend), Crit (Auto-wound) |
| Relic Bearers' Claws and Ethereal Steeds' Hooves | 14 | 4+ | 4+ | - | 1 | Crit (Auto-wound), Companion |
Abilities
Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage equal on the target equal to the roll.
Effect: If this unit is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
Keywords: **^^Core^^**
Declare: If any damage points were allocated to an enemy unit by this unit's combat attacks this turn and that enemy unit was destroyed this turn, pick a friendly non-Unique Nighthaunt Hero that has been destroyed.
Effect: Set up a replacement unit wholly within 12" of this unit. The replacement unit can only be set up in combat with enemy units that are in combat with this unit.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.