Lord Vitriolic
120 ptsRanged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Hurled Vial | 10" | 1 | 3+ | 3+ | 2 | D6 | Crit (Auto-wound) |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Culler's Sickle | 3 | 4+ | 3+ | 1 | D3 | Crit (Auto-wound) |
Abilities
Declare: Pick a visible enemy unit within 10" of this unit to be the target.
Effect: Roll a dice. On a 3+, pick 1 of the following effects or roll two dice and apply both corresponding effects in an order of your choosing, including duplicate effects:
1 *Phantasmal Solvent:* If the target has a Move characteristic of '-', inflict 6 mortal damage on the target.
2 *Acidic Fug:* Inflict D3 mortal damage on the target.
3 *Fling Concoctions:* Add 1 to the Attacks characteristic of this unit's Hurled Vial this phase but all attacks made by this unit this phase must target that enemy unit.
4 *Choking Vapours:* If the target is a Wizard, subtract 1 from its power level until the start of your next turn.
5 *Fear-laced Hallucinogen:* If the target is a Priest, remove D3 ritual points from it.
6 *Unholy Prescription:* Ward rolls cannot be made for the target for the rest of the turn.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.