Ellania and Ellathor, Eclipsian Warsages
310 ptsUnit size 1 · Base 40mm
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Blazing Sunbolt | 12" | 3 | 3+ | 3+ | 1 | D3 | Crit (Auto-wound) |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Altairi | 5 | 2+ | 3+ | 1 | 2 | - |
| Dianaer | 2 | 3+ | 4+ | 1 | D3 | - |
Abilities
Declare: Make a casting roll of 2D6.
Effect: Until the start of your next turn, the first time an enemy unit within 18" of this unit uses a command, unless your opponent spends 1 additional command point, the command has no effect, it still counts as having been used and the command points spent to use the command are still lost.
Keywords: **^^Spell^^**
Declare: Pick whether Ellania leads or Ellathor leads.
Effect: If Ellania leads, until the start of your next turn, add 1 to this unit's power level and it has Ward (4+).
If Ellathor leads, until the start of your next turn, add the current battle round number to the Damage characteristic of Altairi.
Declare: This unit can only use this ability if any enemy models were slain this turn by this unit's combat attacks.
Effect: Heal (D6) this unit. Then, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.