Scinari Enlightener
180 ptsUnit size 1 · Base 32mm
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Crescent Staff | 12" | 3 | 3+ | 3+ | 1 | D3 | Shoot in Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Enlightener Blade | 3 | 3+ | 4+ | 1 | 2 | - |
Abilities
Effect: If that spell is successfully cast, roll a dice. On a 4+, after resolving the effect of that spell, this unit can immediately cast that spell a second time using the same casting roll. Do not count the second spell towards the number of Spell abilities this unit can use this turn.
Declare: Pick a visible friendly Lumineth Realm‑lords Infantry unit wholly within 12" of this unit to be the target, then make a casting roll of 2D6.
Effect: Until the start of your next turn, attacks that target that friendly unit cannot score critical hits (treat them as regular hits instead).
Keywords: **^^Spell^^**, **^^Unlimited^^**
Roughly what it costs
Element Games · RRP £21.50, saving £3.22 £18.28
Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Any number
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.