Realmgate
WarscrollsLumineth Realm-lords

Thyrielle's Zephyrites

190 pts
ORDERINFANTRYUNIQUECHAMPIONAELFLUMINETH REALM-LORDSHURAKAN
7"Move
3Health
5+Save
1Control

Ranged Weapons

WeaponRngAtkHit WndRndDmgAbility
Slipstream Bow12"3 3+4+11 Crit (Auto-wound)
Windblast12"1 2+3+2D3 Shoot in Combat

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Zephyrite Weapons14+ 4+-1 -

Abilities

Masters of the Zephyr
Passive

Effect: This unit's Tzul is a token. After setting up this unit on the battlefield for the first time, place its Tzul next to it.
• While this unit's Tzul is next to it, it has Fly.
• While this unit's Thyrielle is on the battlefield, it has Wizard (1).

One with the Wind
Activated · Your Movement Phase

Declare: Pick an enemy Infantry or Cavalry unit that this unit passed across this phase to be the target.

Effect: Place this unit's Tzul next to the target.

The Living Gale
Activated · Any Shooting Phase

Declare: Pick an enemy unit with this unit's Tzul next
to it to be the target.

Effect: Place this unit's Tzul next to this unit.
• You can move the target up to D3".
• Then, if this unit is within 6" of the target, you can move this unit up to D6". It cannot end that move in combat.
Add 2" to the distance each unit can move for each instance of Oreali, Rune of the Wind depicted on your battle scripture.
Designer's Note: *If your opponent would prefer to move their own models, pre-measure the distance and indicate where they should move their models to.*

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.