Mask of the Deceiver
Photo via Hand-picked 170 ptsUnit size 1
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| The Trickster's Staff | 3 | 3+ | 3+ | 1 | D3 | - |
Abilities
Declare: Pick a visible friendly
unit wholly within 12" of this
unit to be the target, then make
a casting roll of 2D6.
Effect: Until the start of your next turn:
• The target cannot use Move abilities.
• The target's melee weapons have Anti-charge (+1 Rend).
Declare: This unit must be deployed using this ability.
Effect: Set up this unit in reserve incognito. It has now been deployed.
Friendly incognito units are destroyed at the end of the fifth battle round and not at the start of the fourth battle round.
Keywords: **^^Deploy^^**
Declare: This unit can use this ability if it is incognito. Pick this unit and a friendly Infantry Hero to be the targets. One target must be incognito and the other must be on the battlefield.
Effect: Set up the incognito target wholly within 6" of the other target and not in combat. Then, remove the other target
from the battlefield and set it up in reserve incognito.
If this unit is destroyed, before removing it from play, set up the friendly incognito unit wholly within 6" of a battlefield edge and not in combat.
Regiments of Renown
Only fielded as part of Mask of the Deceiver (170 pts).
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.