Engine of the Gods
150 ptsUnit size 1 · Base 120 × 92mm
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Handlers' Meteoric Javelins | 12" | 6 | 4+ | 4+ | - | 1 | Shoot in Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Stegadon's Horns and Jaws | 6 | 4+ | 2+ | 1 | 2 | Charge (+1 Damage), Companion |
Abilities
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Stegadon's Horns and Jaws is 4.
Declare: Pick an enemy unit that charged this turn and is in combat with this unit to be the target.
Effect: Roll a D3. On a 2+:
• Inflict an amount of mortal damage on the target equal to the roll.
• Add 1 to save rolls for attacks made by that enemy unit that target this unit for the rest of the turn.
Keywords: **^^Rampage^^**
Declare: Pick if this unit will harness or reserve the power of its cosmic engine.
Effect: If it will reserve the power, place a cosmic power token next to this unit.
If it will harness the power, roll a dice and add the number of cosmic power tokens this unit has to the roll. Then, remove all cosmic power tokens this unit has and pick 1 of the following effects (if possible).
*Healing Light:* On a 3+, you can Heal (D3) all friendly Seraphon units wholly within 12" of this unit.
*Starlight Summons:* On a 5+, you can pick up to 3 friendly Seraphon units wholly within 12" of this unit. Return 1 slain model to each unit.
*Time Slows:* On a 6+, you can pick up to 3 friendly Seraphon units wholly within 12" of this unit. Those units have Strike-first for the rest of the turn.
Roughly what it costs
Element Games £44.50
Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.