Saurus Scar-Veteran on Aggradon (Scourge of Aqshy)
130 ptsMelee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Celestite Spear or Club | 4 | 3+ | 3+ | 2 | 2 | Charge (+1 Damage) |
| Aggradon's Rending Bites and Striking Talons | 3 | 4+ | 3+ | 2 | 2 | Companion |
Abilities
Declare: Pick this unit and up to 1 friendly Seraphon Cavalry unit if those units have not been deployed.
Effect: Set up that friendly Cavalry unit in reserve stalking the prey. Then, either set up this unit in reserve stalking the prey or set up this unit wholly within friendly territory and more than 9" from enemy territory. Those units have now been deployed.
Keywords: **^^Deploy^^**
Declare: Pick each friendly unit that is stalking the prey to be the targets.
Effect: Set up the targets on the battlefield wholly within 7" of the battlefield edge and more than 9" from all enemy units.
Effect: This unit can use this ability even if it is in reserve. Pick each friendly unit that is stalking the prey to be the targets.
After that Shoot ability has been resolved, set up each target on the battlefield more than 9" from all enemy units and within 18" of the unit that used the Shoot ability.
Then, you can spend up to 3 rage dice. If you do:
• If your opponent's fury level is lower than yours, they must increase their fury level by 1, to a maximum of 7.
• Each target can move up to X", where X is the number of rage dice spent. It must end that move no further from the unit that used the Shoot ability than it was at the start of the move.
Then, for the rest of the turn, each time a target uses a Charge ability, it must end that charge move in combat with the unit that used the Shoot ability
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.