Stegadon Chief
160 ptsUnit size 1 · Base 120 × 92mm
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Handlers' Meteoric Javelins | 12" | 6 | 4+ | 4+ | - | 1 | Shoot in Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Meteoric Warspear | 3 | 3+ | 3+ | 1 | 1 | - |
| Stegadon's Horns and Jaws | 6 | 4+ | 2+ | 1 | 2 | Charge (+1 Damage), Companion |
Abilities
Effect: If a friendly non-Monster Skink unit uses the 'Redeploy' command while it is wholly within 18" of this unit, no command points are spent.
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Stegadon's Horns and Jaws is 4.
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Add 2 to the amount of mortal damage inflicted, if any, if this unit charged this turn.
Keywords: **^^Rampage^^**
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Any number
Any number
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.