Terradon Chief
100 pts
Hero
HEROORDERSERAPHONSKINKCAVALRYFLY
Unit size 1 · Base 50mm
14"Move
5Health
5+Save
2Control
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Skyblade | 5 | 4+ | 4+ | 1 | 2 | Crit (Auto-wound) |
| Terradon's Razor-sharp Jaws | 3 | 4+ | 3+ | 1 | 1 | Companion |
Abilities
Chief's Deadly Cargo
Declare: Pick an enemy unit that this unit passed across this phase to be the target.
Effect: Roll a dice and add 2 to the roll if this unit is within the combat ranges of any friendly Terradon Riders units.
On a 5+:
• Inflict D3 mortal damage on the target.
• If any damage points are allocated by this ability and the target does not have Fly, the target cannot use Run abilities until the start of your next turn.
Attack from On High
Effect: Subtract 1 from hit rolls for shooting attacks that target this unit.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Monster
Up to 1
Up to 1
Beast
Up to 1
Up to 1
Skink Cavalry
Any number
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.