Realmgate
WarscrollsSkaven

Night Runners

130 pts
SKAVENCHAOSINFANTRYCHAMPIONESHINWARD (6+)

Unit size 10 · Base 28.5mm [10]

This unit cannot be reinforced.

7"Move
1Health
6+Save
1Control

Ranged Weapons

WeaponRngAtkHit WndRndDmgAbility
Slings and Poisoned Stars10"2 4+4+-1 Crit (Auto-wound), Shoot in Combat

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Poisoned Blades24+ 5+-1 Crit (Mortal)

Abilities

Grappling Hooks
Activated · Once Per Turn (Army), Your Movement Phase

Declare: If this unit was not set up this turn, pick a terrain feature within 3" of this unit to be the target.

Effect: Remove this unit from the battlefield and set it up again wholly within 3" of the target and more than 3" from all enemy units.

Smoke Bombs
Activated · Once Per Turn (Army), Any Combat Phase

Declare: If this unit is in combat or charged this turn, this unit can make a pile-in move. Then, if this unit is in combat, you must pick 1 or more enemy units to be the target(s) of this unit's attacks.

Effect: Resolve combat attacks against the target unit(s). Then, if this unit is in combat, roll a dice. On a 3+, this unit can move a distance up to its Move characteristic. It can pass through the combat ranges of enemy units but can only end that move in combat with units it was in combat with at the start of that move. It does not have to end the move in combat.

Keywords: **^^Core^^**, **^^Move^^**, **^^Fight^^**

Roughly what it costs

Night Runners
Element Games
£27.00

Check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.