Night Runners
130 ptsUnit size 10 · Base 28.5mm [10]
This unit cannot be reinforced.
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Slings and Poisoned Stars | 10" | 2 | 4+ | 4+ | - | 1 | Crit (Auto-wound), Shoot in Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Poisoned Blades | 2 | 4+ | 5+ | - | 1 | Crit (Mortal) |
Abilities
Declare: If this unit was not set up this turn, pick a terrain feature within 3" of this unit to be the target.
Effect: Remove this unit from the battlefield and set it up again wholly within 3" of the target and more than 3" from all enemy units.
Declare: If this unit is in combat or charged this turn, this unit can make a pile-in move. Then, if this unit is in combat, you must pick 1 or more enemy units to be the target(s) of this unit's attacks.
Effect: Resolve combat attacks against the target unit(s). Then, if this unit is in combat, roll a dice. On a 3+, this unit can move a distance up to its Move characteristic. It can pass through the combat ranges of enemy units but can only end that move in combat with units it was in combat with at the start of that move. It does not have to end the move in combat.
Keywords: **^^Core^^**, **^^Move^^**, **^^Fight^^**
Roughly what it costs
Element Games £27.00
Check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.