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Ma Maegran, Chooser of the Mighty

Photo via Games Workshop
370 pts
Hero HEROUNIQUEMONSTERWIZARD (1)DESTRUCTIONSONS OF BEHEMATLITTLE

Unit size 1 · Base 90mm

8"Move
15Health
4+Save
10Control

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Spear of Krum Kalda44+ 2+24 -

Abilities

Battle Damaged
Passive

Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Spear of Krum Kalda is 3.

Shepherdess
Activated · Once Per Turn (Army), Your Hero Phase

Declare: Pick a visible friendly Ancient Ghyrochs unit wholly within 12" of this unit to be the target.

Effect: If the target is within this unit's combat range, pick 1 of the effects below. Otherwise, make a rampage roll of D6. On a 3+, pick 1 of the effects below.

*Gore their Guts!*: If the target is in combat, add 1 to the Damage characteristic of the target's Mighty Horns and Hooves for the rest of the turn.

*Ghyroch Rush*: If the target is not in combat, it can move 3". It can move into combat.

*Reservoirs of Jade Energy*: Add 1 to this unit's casting power level until the start of your next turn.

Keywords: **^^Rampage^^**

Creepy Cantrips
Spell · Your Hero Phase

Declare: Pick a visible friendly Sons of Behemat Monster unit wholly within 18" of this unit to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn, add 1 to rampage rolls for the target and add 1 to hit rolls for the target's combat attacks.

Keywords: **^^Spell^^**

The Wandering Witch
Passive

Effect: While this unit is wholly within 12" of another friendly Sons of Behemat Monster unit, this unit is not visible to enemy units more than 12" away from it.

Chooser of the Mighty
Activated · Once Per Battle, Any Movement Phase

Declare: Pick another visible friendly Little unit wholly within 12" of this unit to be mighty.

Effect: Pick 1 of the following effects:

• For the rest of the turn, each time you make an unmodified wound roll of 6 for a combat attack made by the mighty unit, inflict 1 mortal damage on the target of the attack after the Fight ability has been resolved.

• Pick a point on the battlefield within 1" of the mighty unit, then pick a friendly non-Unique Big unit that has been destroyed to be the target. Set up a replacement unit identical to the target within 1" of that point, then allocate 10 damage points to it (ward rolls cannot be made for those damage points). The replacement unit can only be set up in combat with units that the mighty unit was in combat with when it was picked to be mighty. Then, 1 model in the mighty unit is slain.

Roughly what it costs

Sons Of Behemat: Ma Maegran Chooser Of The Mighty
Element Games · RRP £115.00, saving £17.25
£97.75

Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked weekly; prices last moved 2026-11-02.

Armies of Renown

Also fielded in Matriarch's Mob.

Regiment options

What this Hero may lead, from the official Battle Profiles.

Ancient Ghyrochs (required)
Any number
Eager Lout
Up to 1
Sons of Behemat
Any number

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.