Blood Knights
220 ptsUnit size 5 · Base 75 × 42mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Nightmare's Hooves and Teeth | 3 | 5+ | 3+ | - | 1 | Companion |
| Templar Weapon | 3 | 3+ | 3+ | 1 | 1 | Anti-Infantry(+1 Rend), Charge (+1 Damage) |
Abilities
Effect: When this unit moves, it can pass through models in enemy Infantry units and can pass through the combat ranges of enemy Infantry units, but it cannot end a move in combat unless specified in the ability used.
Declare: Pick an enemy unit that this unit passed across this turn to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Roughly what it costs
Element Games · RRP £44.50, saving £6.70 £37.80
Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.