Vampire Lord on Nightmare Steed
180 ptsUnit size 1 · Base 80mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Dynastic Cavalier Weapon | 5 | 3+ | 3+ | 2 | 2 | Charge (+1 Damage) |
| Nightmare's Hooves and Teeth | 3 | 5+ | 3+ | - | 1 | Companion |
Abilities
Declare: Pick a friendly Blood Knights unit that charged this turn and is wholly within 12" of this unit to be the target.
Effect: Add 1 to the Rend characteristic of that unit's Templar Weapons for the rest of the turn.
Effect: You can re-roll the charge roll for that Charge ability. Then, before the charge move is made, you can pick a friendly Blood Knights unit that is not in combat, is wholly within 12" of this unit and has not used a Charge ability this turn to be the target. If this unit charges, then, immediately after the Charge ability used by this unit has been resolved, the target can immediately use the 'Charge' ability even if it is not your charge phase. In addition, you can re-roll charge rolls for the target this phase.
Roughly what it costs
Element Games · RRP £35.50, saving £5.32 £30.18
Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.