Arkanaut Admiral
130 pts
Hero
DUARDIN ASCENDANTHEROORDERINFANTRYKHARADRON OVERLORDSDUARDINSKYFARER
4"Move
6Health
3+Save
2Control
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Masterwork Volley Pistol | 10" | 3 | 3+ | 3+ | 1 | 2 | Shoot in Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Skalfhammer | 4 | 3+ | 3+ | 1 | 3 | - |
Abilities
The Admiral's Flagship
Declare: Pick a friendly Flagship wholly within 12" of this unit to be the target.
Effect: For the rest of the phase, each time the target uses a Shoot ability, you can re-roll 1 of the hit rolls made for that ability.
'Bring Every Gun to Bear!'
Declare: Pick a friendly Skyvessel wholly within 24" of this unit to be the target.
Effect: For the rest of the turn, add 1 to the Attacks characteristic of the target's ranged weapons.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.