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Warscrolls › Disciples of Tzeentch › Army of Renown

Change-cult Uprising

An Army of Renown for Disciples of Tzeentch: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Illusory Infiltration
Once Per Battle (Army), Deployment Phase

Declare: Pick up to 3 friendly non-reinforced Change-cult Kairic Acolytes units to be the targets.

Effect: Remove the targets from the battlefield and set them up again wholly within 3" of a terrain feature and not in combat.

Puppet on a String
Once Per Turn (army), Any Hero Phase

Declare: Pick an enemy Hero within 24" of and visible to a friendly Change-cult Hero to be the target.

Effect: For the rest of the turn, each time the target uses a Core ability, gain 1 fate point.
Designer's Note: *You can only gain fate points using this ability and the 'Spell-eater Pendant' ability.*

Silver Simulacrum
Once Per Battle (Army), Deployment Phase

Effect: If there is a friendly Argent Shard on the battlefield, you can set up 1 additional Argent Shard on the battlefield. It must be set up wholly within friendly territory and more than 3" from all objectives and other terrain features.
Designer's Note: *The original Argent Shard is set up in Step 1 of the deployment phase using the 'Deploy Faction Terrain' ability. This ability allows you to set up a second such terrain feature and is used in Step 3 of the deployment phase, after armies have been deployed.*

Overtaken by Events
Once Per Turn (Army), Any Hero Phase

Declare: Spend 1 fate point. Then, pick an enemy unit within 24" of and visible to a friendly Change-cult Hero to be the target.

Effect: The target cannot use commands for the rest of the turn.

Seeds of Discord
Once Per Turn (Army), End of Any Turn

Declare: Spend 1 fate point. Then, pick an enemy unit within 24" of and visible to a friendly Change-cult Hero to be the target, then pick another enemy unit within the target's combat range to be the victim.

Effect: Pick 1 of the target's melee weapons. Immediately resolve combat attacks for the target made with that weapon against the victim.

Heroes (8)

Curseling, Eye of Tzeentch
5" · 6W · Sv 3+
170
Magister
5" · 6W · Sv 4+
140
Magister on Disc of Tzeentch
14" · 7W · Sv 4+
150
Ogroid Thaumaturge
6" · 8W · Sv 5+
120
Ogroid Thaumaturge (Scourge of Aqshy)
6" · 8W · Sv 5+
140
Fatemaster on Disc of Tzeentch
14" · 5W · Sv 4+
160
Ogroid Thaumaturge (Scourge of Ghyran)
6" · 8W · Sv 5+
140
Fatemaster
5" · 6W · Sv 4+
150

Units (4)

Jade Obelisk
5" · 1W · Sv 4+
100
Eyes of the Nine
6" · 2W · Sv 5+
100
Kairic Acolytes (Scourge of Ghyran)
5" · 1W · Sv 5+
110
Kairic Acolytes
5" · 1W · Sv 5+
90

Faction Terrain

Argent Shard
Magical Focus
Once Per Turn (Army), Any Hero Phase

Effect: The next time a friendly Disciples of Tzeentch unit uses a Spell ability this phase, when picking targets for that spell, you can measure range and visibility from this terrain feature instead of from the caster, and your opponent can measure range and visibility to this terrain feature instead of to the caster for the purposes of the 'Unbind' ability.

Sorcerous Duplication
Once Per Turn (Army), Any Movement Phase

Effect: Pick 1 of the following effects:
• If there is only 1 friendly Argent Shard on the battlefield, set up another Argent Shard wholly within 12" of this terrain feature, more than 1" from all other terrain features, more than 3" from all objectives and more than 9" from all enemy units.
• Remove this terrain feature from the battlefield and set it up again on the battlefield more than 1" from all other terrain features, more than 3" from all objectives and more than 9" from all enemy units.

Manifestation Lore

Manifestation Lore: Change-cult Uprising
Burning Sigil of Tzeentch
Any Hero Phase

Declare: This Manifestation must use this ability in each hero phase. Pick each unit (friendly and enemy) within 9" of this Manifestation to be the targets.

Effect: Roll 2 dice, pick either result, then apply the corresponding effect for the rest of the turn:
1 No effect.
2-3 Heal (D3) each friendly Disciples of Tzeentch target. Inflict D3 mortal damage on each enemy target.
4 Friendly Disciples of Tzeentch targets can use Charge abilities even if they used a Run ability in the same turn. Enemy targets cannot use Run abilities.
5 Add 1 to hit rolls for attacks made by friendly Disciples of Tzeentch targets. Subtract 1 from hit rolls for attacks made by enemy targets.
6 Add 1 to wound rolls for attacks made by  friendly Disciples of Tzeentch targets. Subtract 1 from wound rolls for attacks made by enemy targets.

Daemonic Simulacrum

Effect: Add 2 to the Attacks characteristic of this unit's Snapping Jaws for each fate point you have.

Tome of Eyes
Your Hero Phase

Declare: Pick a visible friendly Disciples of Tzeentch Wizard within 3" of this Manifestation to be the target.

Effect: The target can immediately use a Spell ability from the Lore of Change or the Lore of Fate.
Designer's Note: *That spell does not count towards the number of Spell or Banish abilities the target can use this phase.*

Shifting Manifestations
Your Hero Phase

Declare: Pick a friendly Change-cult Wizard to cast this spell, pick 1 of the friendly Manifestations below that is not on the battlefield, then make a casting roll of 2D6.
• Burning Sigil of Tzeentch
• Daemonic Simulacrum
• Tome of Eyes

Effect: If there is already a friendly Manifestation from the list above on the battlefield, it is immediately banished and removed from play. Then, set up the Manifestation you picked within 1" of the caster and visible to them.

Spell Lore

Spell Lore: Change-cult Uprising
Eldritch Strength
Your Hero Phase

Declare: Pick a friendly Change-cult Wizard to cast this spell, pick a visible friendly Change-cult unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Add 1 to wound rolls for the target's attacks until the start of your next turn.

Artefact of Power

Spell-eater Pendant

Effect: Each time this unit unbinds a spell or banishes an enemy Manifestation, gain 1 fate point.

Heroic Trait

Call of Anarchy
Your Movement Phase

Declare: Pick a terrain feature within 18" of this unit, then pick a friendly non-Hero Change-cult unit that is masked by illusion or that has been destroyed to be the target.

Effect: If you picked a unit that is masked by illusion, set it up wholly within 3" of that terrain feature and more than 6" from all enemy units.
If you picked a unit that has been destroyed, set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 3" of that terrain feature and more than 6" from all enemy units.
Designer's Note: *Units can be set up in reserve masked by illusion using the Fatemaster's 'Long in the Planning' ability.