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Taar's Grand Forgehost

An Army of Renown for Helsmiths of Hashut: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Rising Fire

Effect: The following cumulative effects apply to friendly Grand Forgehost units in each battle round after the first.
Battle Round 2:
*Daemonic Weaponry:* Those units' weapons have Crit (2 Hits).
Battle Round 3:
*Harnessed Sorcery:* Add 1 to casting rolls and chanting rolls for those units.
Battle Round 4:
*Channeled Power:* Attacks made by those units score critical hits on unmodified hit rolls of 5+.
Battle Round 5:
*Arcane Dominance:* Add 1 to the power level of those units if they are a Wizard or Priest.

Dread Ranks Unbroken
Once Per Turn (Army), Your Movement Phase

Declare: Pick a friendly non-Hero Grand Forgehost Infantry unit that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 6" of the battlefield edge and more than 9" from all enemy units.

Skilled Skirmishers

Effect: Friendly Grand Forgehost War Machines have Ward (6+).

Heroes (5)

Urak Taar, the First Daemonsmith
10" · 16W · Sv 3+
340
War Despot
4" · 6W · Sv 3+
80
Daemonsmith
4" · 6W · Sv 4+
80
Ashen Elder
4" · 6W · Sv 4+
120
War Despot (Scourge of Ghyran)
4" · 6W · Sv 3+
130

Units (10)

Tormentor Bombard
4" · 8W · Sv 3+
130
Infernal Razers with Flamehurlers
4" · 1W · Sv 4+
90
Infernal Razers with Blunderbusses
4" · 1W · Sv 4+
110
Infernal Cohort with Hashutite Spears
4" · 1W · Sv 3+
90
Infernal Cohort with Hashutite Blades
4" · 1W · Sv 3+
90
Dominator Engine with Immolation Cannons
6" · 10W · Sv 2+
150
Dominator Engine with Bane Maces
6" · 10W · Sv 2+
140
Deathshrieker Rocket Battery
4" · 8W · Sv 3+
140
The Blood of the Bull
4" · 2W · Sv 4+
120
Infernal Cohort with Hashutite Blades (Scourge of Ghyran)
4" · 1W · Sv 3+
110

Artefact of Power

Talisman of Obsidian

Effect: Subtract 1 from hit rolls for attacks that target this unit.

Heroic Trait

Ruthless Overseer

Effect: Each time a friendly Grand Forgehost unit wholly within 12" of this unit uses the 'Rally' command, you can make 3 additional rally rolls of D6.

Spell Lore

Spell Lore: Taar's Grand Forgehost
Shackling Curse
Your Hero Phase

Declare: Pick a friendly Grand Forgehost Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.

Effect: For the rest of the turn, the target's attacks cannot score critical hits (treat them as regular hits instead).

Reinforce Daemonsteel
Your Hero Phase

Declare: Pick a friendly Grand Forgehost Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Until the start of your next turn, ignore the first damage point allocated to each friendly Helsmiths of Hashut unit in each phase while they are wholly within 12" of the caster.

Prayer Lore

Prayer Lore: Taar's Grand Forgehost
Grasp of Stone
Your Hero Phase

Declare: Pick a friendly Grand Forgehost Priest to chant this prayer, pick a visible enemy unit within 18" of them to be the target, then make a chanting roll of D6.

Effect: Subtract 1 from the Attacks characteristic of the target's melee weapons until the start of your next turn. If the chanting roll was 8+, the target also has Strike-last until the start of your next turn.

Lava Storm
Your Hero Phase

Declare: Pick a friendly Grand Forgehost Priest to chant this prayer. Pick an enemy unit to be the target and roll 6 dice. For each 6, pick an additional enemy unit to be a target. Then, make a chanting roll of D6.

Effect: If the chanting roll was 7+, pick an additional enemy unit to be a target. Inflict D3 mortal damage on each target.