Taar's Grand Forgehost
An Army of Renown for Helsmiths of Hashut: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: The following cumulative effects apply to friendly Grand Forgehost units in each battle round after the first.
Battle Round 2:
*Daemonic Weaponry:* Those units' weapons have Crit (2 Hits).
Battle Round 3:
*Harnessed Sorcery:* Add 1 to casting rolls and chanting rolls for those units.
Battle Round 4:
*Channeled Power:* Attacks made by those units score critical hits on unmodified hit rolls of 5+.
Battle Round 5:
*Arcane Dominance:* Add 1 to the power level of those units if they are a Wizard or Priest.
Declare: Pick a friendly non-Hero Grand Forgehost Infantry unit that has been destroyed to be the target.
Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 6" of the battlefield edge and more than 9" from all enemy units.
Effect: Friendly Grand Forgehost War Machines have Ward (6+).
Heroes (5)
Urak Taar, the First Daemonsmith10" · 16W · Sv 3+ 340
War Despot4" · 6W · Sv 3+ 80
Daemonsmith4" · 6W · Sv 4+ 80
Ashen Elder4" · 6W · Sv 4+ 120
War Despot (Scourge of Ghyran)4" · 6W · Sv 3+ 130
Units (10)
Tormentor Bombard4" · 8W · Sv 3+ 130
Infernal Razers with Flamehurlers4" · 1W · Sv 4+ 90
Infernal Razers with Blunderbusses4" · 1W · Sv 4+ 110
Infernal Cohort with Hashutite Spears4" · 1W · Sv 3+ 90
Infernal Cohort with Hashutite Blades4" · 1W · Sv 3+ 90
Dominator Engine with Immolation Cannons6" · 10W · Sv 2+ 150
Dominator Engine with Bane Maces6" · 10W · Sv 2+ 140
Deathshrieker Rocket Battery4" · 8W · Sv 3+ 140 The Blood of the Bull
4" · 2W · Sv 4+ 120
Infernal Cohort with Hashutite Blades (Scourge of Ghyran)4" · 1W · Sv 3+ 110
Artefact of Power
Effect: Subtract 1 from hit rolls for attacks that target this unit.
Heroic Trait
Effect: Each time a friendly Grand Forgehost unit wholly within 12" of this unit uses the 'Rally' command, you can make 3 additional rally rolls of D6.
Spell Lore
Declare: Pick a friendly Grand Forgehost Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.
Effect: For the rest of the turn, the target's attacks cannot score critical hits (treat them as regular hits instead).
Declare: Pick a friendly Grand Forgehost Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Until the start of your next turn, ignore the first damage point allocated to each friendly Helsmiths of Hashut unit in each phase while they are wholly within 12" of the caster.
Prayer Lore
Declare: Pick a friendly Grand Forgehost Priest to chant this prayer, pick a visible enemy unit within 18" of them to be the target, then make a chanting roll of D6.
Effect: Subtract 1 from the Attacks characteristic of the target's melee weapons until the start of your next turn. If the chanting roll was 8+, the target also has Strike-last until the start of your next turn.
Declare: Pick a friendly Grand Forgehost Priest to chant this prayer. Pick an enemy unit to be the target and roll 6 dice. For each 6, pick an additional enemy unit to be a target. Then, make a chanting roll of D6.
Effect: If the chanting roll was 7+, pick an additional enemy unit to be a target. Inflict D3 mortal damage on each target.