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Warscrolls › Helsmiths of Hashut

War Despot (Scourge of Ghyran)

Photo via Games Workshop
130 pts
Hero HEROCHAOSHELSMITHS OF HASHUTDUARDININFANTRY

Unit size 1

4"Move
6Health
3+Save
2Control

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Daemonflame Glaive53+ 3+12 Crit (Mortal)

Abilities

Triumph or Perish, You Vermin!
Passive

Effect: While this unit has any daemonic power points, friendly non‑Hobgrot Helsmiths of Hashut units, excluding War Despots, with 0 daemonic power points count as having 1 daemonic power point while they are wholly within 9" of and visible to this unit.
Add 3" to the range of this ability while this unit has 2 daemonic power points. Add 6" to the range of this ability instead while this unit has 3 daemonic power points.
Designer's Note: *If a friendly unit with 0 daemonic power points is affected by this ability and subsequently gains 1 or more daemonic power points, this ability would stop affecting that unit. Also, Urak Taar's 'Master of Daemonic Power' ability has no effect on units affected by this ability*

Daemonfire Pistol
Activated · Once Per Turn (Army), Your Movement Phase

Declare: Pick a visible enemy unit within 12" of this unit to be the enemy target. Then, you can pick a friendly Helsmiths of Hashut Infantry unit in combat with the enemy target to be the friendly target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the enemy target equal to the roll.
If there is a friendly target, for the rest of the turn:
• It can use a Retreat ability and still use Shoot and/or Charge abilities later in the turn.
• Add 2" to the distance it can move when using Retreat abilities.
• No mortal damage is inflicted on it by Retreat abilities.

Armies of Renown

Also fielded in Taar's Grand Forgehost.

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.