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WarscrollsHelsmiths of Hashut

War Despot (Scourge of Ghyran)

130 pts
Hero HEROCHAOSHELSMITHS OF HASHUTDUARDININFANTRY
4"Move
6Health
3+Save
2Control

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Daemonflame Glaive53+ 3+12 Crit (Mortal)

Abilities

Triumph or Perish, You Vermin!
Passive

Effect: While this unit has any daemonic power points, friendly non‑Hobgrot Helsmiths of Hashut units, excluding War Despots, with 0 daemonic power points count as having 1 daemonic power point while they are wholly within 9" of and visible to this unit.
Add 3" to the range of this ability while this unit has 2 daemonic power points. Add 6" to the range of this ability instead while this unit has 3 daemonic power points.
Designer's Note: *If a friendly unit with 0 daemonic power points is affected by this ability and subsequently gains 1 or more daemonic power points, this ability would stop affecting that unit. Also, Urak Taar's 'Master of Daemonic Power' ability has no effect on units affected by this ability*

Daemonfire Pistol
Activated · Once Per Turn (Army), Your Movement Phase

Declare: Pick a visible enemy unit within 12" of this unit to be the enemy target. Then, you can pick a friendly Helsmiths of Hashut Infantry unit in combat with the enemy target to be the friendly target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the enemy target equal to the roll.
If there is a friendly target, for the rest of the turn:
• It can use a Retreat ability and still use Shoot and/or Charge abilities later in the turn.
• Add 2" to the distance it can move when using Retreat abilities.
• No mortal damage is inflicted on it by Retreat abilities.

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.