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The First Phalanx of Ionrach

An Army of Renown for Idoneth Deepkin: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Teachings of the Asydrazor
Once Per Turn (Army), Your Hero Phase

Effect: You gain D3 asydrazor points.

The Shield of Ulchiss
Your Movement Phase

Declare: You must spend 1 asydrazor point each time a friendly First Phalanx unit uses this ability. Pick a friendly unit in combat to use this ability.

Effect: Fore the rest of the turn:
• That unit can use a Retreat ability and still use Shoot and/or Charge abilities later in the turn.
• No mortal damage is inflicted on that unit by Retreat abilities.

The Last Living Cythai

Effect: The friendly Volturnos has Strike-first.

The Spear of Asphoren
Any Charge Phase

Declare: You must spend 1 asydrazor point each time a friendly First Phalanx unit uses this ability. Pick a friendly unit that is not in combat to use this ability.

Effect: Add 1 to charge rolls for that unit for the rest of the turn.

The Sword of Gwynnar
Your Combat Phase

Declare: You must spend 1 asydrazor point each time a friendly First Phalanx unit uses this ability. Pick a friendly unit in combat to use this ability.

Effect: That unit has Strike-first for the rest of the turn.

Heroes (6)

Akhelian King
12" · 7W · Sv 3+
140
Akhelian Thrallmaster
6" · 5W · Sv 5+
70
Akhelian Thrallmaster (Scourge of Ghyran)
6" · 5W · Sv 5+
90
Volturnos, High King of the Deep
12" · 8W · Sv 3+
190
Ikon of the Storm
7" · 6W · Sv 4+
130
Ikon of the Sea
7" · 6W · Sv 4+
110

Units (6)

Akhelian Allopex
12" · 8W · Sv 4+
160
Akhelian Ishlaen Guard
14" · 4W · Sv 4+
170
Akhelian Leviadon
10" · 16W · Sv 3+
450
Akhelian Morrsarr Guard
14" · 4W · Sv 4+
160
Cyreni's Razors
6" · 2W · Sv 5+
120
Elathain's Soulraid
6" · 2W · Sv 5+
80

Faction Terrain

Gloomtide Shipwreck
Rise from the Depths
Deployment Phase

Declare: This ability must be used instead of the 'Deploy Faction Terrain' ability.

Effect: Set up this faction terrain either as 1 terrain feature consisting of 2 scenery pieces (that must be set up within 3" of each other) or as 2 separate terrain features. Set up each terrain feature wholly within friendly territory and more than 3" from all objectives and other terrain features. After you have done so, it has been deployed.
If this faction terrain is set up as 1 terrain feature consisting of 2 scenery pieces, it has a Health characteristic of 14 instead of 7.

Guardians of the Deep

Effect: Add 1 to save rolls for friendly Idoneth Deepkin Infantry and Cavalry units while they are wholly within 6" of this terrain feature.

Phantasmal Ruin

Effect: Models can pass through this terrain feature but cannot be set up on or end moves on any part of this terrain feature.
Each time an enemy unit ends a move that passed through or across this terrain feature, roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

Artefact of Power

Crest of the Ionrach

Effect: This unit has Ward (6+)

Heroic Trait

Prodigy of the Asydrazor
Once Per Battle, Reaction: You declared an **^^Asydrazor^^** ability for a friendly **^^First Phalanx^^** unit wholly within 12" of this unit.

Effect: No asydrazor points are spent to use that ability.

Bond-beast Traits

Voidchill Darkness

Effect: Subtract 1 from hit rolls for attacks that target this unit if this unit charged this turn.

Swift-finned Skirmisher
Reaction: You declared the 'Redeploy' command for this unit

Effect: If you roll a 1-3 when determining the distance that this unit can move, you can use a value of 4 instead.

Deep Connection

Effect: Ignore the effect of the Companion weapon ability on this unit's weapons.