⚔Realmgate ☼
Warscrolls › Idoneth Deepkin › Army of Renown

Wardens of the Chorrileum

An Army of Renown for Idoneth Deepkin: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Call Forth the Tsunami
Once Per Battle (Army), Your Combat Phase

Declare: You can only use this ability if you have 3 or more chorrileum spirit points. Pick a friendly unit awaiting a summons to be the target.

Effect: Set up the target anywhere on the battlefield. Then, inflict D3 mortal damage on each enemy unit in combat with it.

Wrath of Mathlann
Once Per Turn (Army), Your Combat Phase

Declare: Pick a friendly Chorrileum Eidolon unit that has not used any Rampage abilities this turn to use this ability.

Effect: That unit can use 2 Fight abilities this phase. After the first is used, however, that unit has Strike-last for the rest of the turn. The unit using this ability cannot use any other Rampage abilities for the rest of the turn.

The Ocean Conceals
Once Per Battle (Army), Deployment Phase

Declare: This ability must be used to deploy the friendly Chorrileum Eidolon instead of the 'Deploy Unit' ability or the 'Deploy Regiment' ability.

Effect: Set up the friendly Chorrileum Eidolon in reserve awaiting a summons. It has now been deployed.

Spirits of the Chorrileum

Effect: Each turn, you can gain up to 1 chorrileum spirit point/ You gain 1 chorrileum spirit point the first time 1 of the following occurs in a turn:
• You make an unmodified casting roll of 8 or more for a friendly Isharann Wizard
• An enemy unit is destroyed while it is within 12" of any friendly Isharann units.
• A friendly unit is destroyed while it is wholly within 12" of any friendly Isharann units or while it is contesting an objective you control.

Heroes (12)

Isharann Soulrender
6" · 5W · Sv 3+
90
Isharann Soulscryer
6" · 5W · Sv 5+
100
Isharann Tidecaster
6" · 5W · Sv 5+
100
Lotann, Warden of the Soul Ledgers
6" · 5W · Sv 5+
90
Mathaela, Oracle of the Abyss
10" · 6W · Sv 5+
150
Ikon of the Storm
7" · 6W · Sv 4+
130
Ikon of the Sea
7" · 6W · Sv 4+
110
Eidolon of Mathlann, Aspect of the Storm
10" · 12W · Sv 3+
280
Eidolon of Mathlann, Aspect of the Sea
10" · 12W · Sv 3+
310
Akhelian Thrallmaster (Scourge of Ghyran)
6" · 5W · Sv 5+
90
Akhelian Thrallmaster
6" · 5W · Sv 5+
70
Isharann Tidecaster (Scourge of Aqshy)
6" · 5W · Sv 5+
120

Units (6)

Namarti Thralls (Scourge of Ghyran)
6" · 1W · Sv 5+
80
Namarti Thralls
6" · 1W · Sv 5+
90
Namarti Reavers
7" · 1W · Sv 5+
110
Elathain's Soulraid
6" · 2W · Sv 5+
80
Cyreni's Razors
6" · 2W · Sv 5+
120
Namarti Reavers (Scourge of Aqshy)
7" · 1W · Sv 5+
100

Faction Terrain

Gloomtide Shipwreck
Rise from the Depths
Deployment Phase

Declare: This ability must be used instead of the 'Deploy Faction Terrain' ability.

Effect: Set up this faction terrain either as 1 terrain feature consisting of 2 scenery pieces (that must be set up within 3" of each other) or as 2 separate terrain features. Set up each terrain feature wholly within friendly territory and more than 3" from all objectives and other terrain features. After you have done so, it has been deployed.
If this faction terrain is set up as 1 terrain feature consisting of 2 scenery pieces, it has a Health characteristic of 14 instead of 7.

Guardians of the Deep

Effect: Add 1 to save rolls for friendly Idoneth Deepkin Infantry and Cavalry units while they are wholly within 6" of this terrain feature.

Phantasmal Ruin

Effect: Models can pass through this terrain feature but cannot be set up on or end moves on any part of this terrain feature.
Each time an enemy unit ends a move that passed through or across this terrain feature, roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

Artefact of Power

Ammonite Carnyx
Once Per Battle, Your Hero Phase

Declare: Pick a friendly Chorrileum Namarti unit that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up)  wholly within 12" of this unit and more than 9" from all enemy units.

Heroic Trait

Serve the Enclave

Effect: While this unit and a friendly Chorrileum Namarti unit are contesting the same objective, this unit has a control score of 10 that cannot be modified.

Manifestation Lore

Manifestation Lore: Wardens of the Chorrileum
Incarnate of the Deep
Any Hero Phase

Effect: When this Manifestation is removed from play, each friendly Abyssal Tendril on the battlefield is automatically removed from play.

Abyssal Tendril
Once Per Turn (Army), Any Combat Phase

Declare: Pick an enemy unit in combat with this Manifestation to be the target.

Effect: Add 1 to hit rolls for attacks made by friendly Idoneth Deepkin Manifestations that target an ensnared enemy unit.

Summon Incarnate of the Deep
Your Hero Phase

Declare: If there is not a friendly Incarnate of the Deep endless spell on the battlefield, pick a friendly Chorrileum Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Set up an Incarnate of the Deep wholly within 12" of the caster, visible to them and more than 9" from all enemy units.

Spell Lore

Spell Lore: Wardens of the Chorrileum
Slipstream
Your Hero Phase

Declare: Pick a friendly Chorrileum Wizard to cast this spell, pick a visible friendly Chorrileum unit that is not in combat and is wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: The target can move up to D6". That move cannot pass through or end within the combat range of an enemy unit.

Essence of the Chorrileum
Your Hero Phase

Declare: Pick a friendly Chorrileum Wizard to cast this spell, pick a visible friendly Chorrileum unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: If the target is Namarti, you can return D6 slain models to it. Otherwise, Heal (D3) the target.