⚔Realmgate ☼
Warscrolls › Nighthaunt › Army of Renown

The Eternal Nightmare

An Army of Renown for Nighthaunt: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Ethereal

Effect: Ignore negative modifiers to save rolls for friendly Nighthaunt units, excluding Nagash.

Gather Power

Effect: The following effects apply to the friendly Nagash during the first and second battle rounds, as shown:
Battle Round 1:
• His move characteristic is '-' and he cannot make pile-in moves.
• He has Ward (3+).
• He has a Control characteristic of 1.
• Alakanash and Zefet-nebtar each have an Attacks characteristic of 2 instead of 4.
Battle Round 2:
• His Move characteristic is 6".
• He cannot end a move more than 6" from the ritual site.
• He has Ward (4+).
• He has a Control characteristic of 5.
• Alakanash and Zefet-nebtar each have an Attacks characteristic of 2 instead of 4.

The Ritual Begins
Deployment Phase

Declare: You must use this ability to send up the friendly Nagash. Pick a friendly Nexus of Grief wholly within friendly territory to be the ritual site.

Effect: Set up the friendly Nagash within 1" of the ritual site and wholly within friendly territory. After you have done so, he has been deployed. That Nexus of Grief is the ritual site for the rest of the battle.

Unholy Vessel

Effect: The ritual site has Ward (4+) and cannot use the 'Hungry Crypts' ability.

Heroes (10)

Cairn Wraith
8" · 5W · Sv 5+
130
Guardian of Souls
8" · 5W · Sv 5+
100
Knight of Shrouds
8" · 5W · Sv 5+
100
Krulghast Cruciator
8" · 6W · Sv 5+
150
Lord Executioner
8" · 5W · Sv 5+
160
Lord Vitriolic
8" · 5W · Sv 5+
120
Nagash, Supreme Lord of the Undead
10" · 18W · Sv 3+
750
Scriptor Mortis
8" · 5W · Sv 5+
90
Spirit Torment
8" · 6W · Sv 5+
100
Tomb Banshee
8" · 5W · Sv 5+
130

Units (11)

Bladegheist Revenants
8" · 2W · Sv 6+
200
Chainghasts
8" · 3W · Sv 6+
90
Chainrasps
8" · 1W · Sv 6+
100
Craventhrone Guard
8" · 2W · Sv 6+
100
Dreadscythe Harridans
8" · 2W · Sv 6+
190
Grimghast Reapers
8" · 2W · Sv 6+
190
Myrmourn Banshees
8" · 2W · Sv 6+
100
Pyregheists
8" · 2W · Sv 6+
180
Spirit Hosts
8" · 3W · Sv 6+
110
Spirit Hosts (Scourge of Aqshy)
8" · 3W · Sv 6+
100
Glaivewraith Stalkers
8" · 2W · Sv 6+
100

Faction Terrain

Nexus of Grief
Awful Refashioning
Once Per Turn (Army), End of Any Turn

Declare: Pick a friendly Nexus of Grief, then pick up to 3 friendly Nighthaunt units wholly within 12" of it to be the targets. You cannot pick the same unit to be a target of this ability more than once per phase.

Effect: For each target:
• If the target is damaged, Heal (D3) the target.
• If the target is not damaged, return a number of slain models to it with a combined Health characteristic of up to D3.

Screams of the Penitent

Effect: Enemy units cannot use commands while they are within 3" of this terrain feature.

Hungry Crypts
Once Per Turn (Army), Your Movement Phase

Effect: Remove this terrain feature from the battlefield and set it up again on the battlefield within 3" of a friendly Nighthaunt unit, more than 3" from all objectives and enemy units, more than 1" from all terrain features and more than 12" from all other friendly Nexuses of Grief.

Artefact of Power

The Seal of Nagash
Once Per Battle, Your Hero Phase

Effect: Allocate 3 damage points to this unit (ward rolls cannot be made for those damage points). Then, Heal (3) the friendly Nagash.

Heroic Trait

Damned Vessel

Effect: Each time you declare a Spell ability for a friendly Nagash within 18" of this unit, you can measure the range and visibility of that Spell ability from this unit instead of that Nagash.

Manifestation Lore

Manifestation Lore: The Eternal Nightmare
Mortalis Terminexus
Your Hero Phase

Declare: Pick a visible friendly Nighthaunt unit within 3" of this Manifestation to be the target.

Effect: Roll a dice. On a 2+, pick 1 of the following effects:
• Add 1 to run rolls and charge rolls for the target for the rest of the turn.
• Heal (3) the target.

Shyish Reaper

Effect: Add 2 to the Attacks characteristic of this Manifestation's Almighty Reap if it charged in the same turn.

Vault of Souls
End of Any Turn

Declare: If this Manifestation has 6 soul points, pick any number of enemy units within 6" of this unit to be the targets.

Effect: Each time a model from a friendly or enemy unit is slain within 12" of this Manifestation, give this Manifestation a soul point, to a maximum of 6.

Summon Mortalis Terminexus
Your Hero Phase

Declare: If there is not a friendly Mortalis Terminexus on the battlefield, pick a friendly Eternal Nightmare Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Set up a Mortalis Terminexus wholly within 18" of the caster and visible to them.

Summon Shyish Reaper
Your Hero Phase

Declare: If there is not a friendly Shyish Reaper on the battlefield, pick a friendly Eternal Nightmare Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Set up a Shyish Reaper wholly within 12" of and visible to the caster and more than 9" from all enemy units.

Summon Vault of Souls
Your Hero Phase

Declare: If there is not a friendly Vault of Souls on the battlefield, pick a friendly Eternal Nightmare Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Set up a Vault of Souls wholly within 18" of the caster and visible to them.

Spell Lore

Spell Lore: The Eternal Nightmare
Divine Terror
Your Hero Phase

Declare: Pick a friendly Eternal Nightmare Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.

Effect: Subtract 3 from the target's control score for the rest of the turn.

The Will of Nagash
Your Hero Phase

Declare: Pick a friendly Eternal Nightmare Wizard to cast this spell, pick a visible friendly Eternal Nightmare Infantry unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn, if the unmodified hit roll or unmodified wound roll for an attack that targets the target unit is 1-3, the attack fails and the attack sequence ends.