The Eternal Nightmare
An Army of Renown for Nighthaunt: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Ignore negative modifiers to save rolls for friendly Nighthaunt units, excluding Nagash.
Effect: The following effects apply to the friendly Nagash during the first and second battle rounds, as shown:
Battle Round 1:
• His move characteristic is '-' and he cannot make pile-in moves.
• He has Ward (3+).
• He has a Control characteristic of 1.
• Alakanash and Zefet-nebtar each have an Attacks characteristic of 2 instead of 4.
Battle Round 2:
• His Move characteristic is 6".
• He cannot end a move more than 6" from the ritual site.
• He has Ward (4+).
• He has a Control characteristic of 5.
• Alakanash and Zefet-nebtar each have an Attacks characteristic of 2 instead of 4.
Declare: You must use this ability to send up the friendly Nagash. Pick a friendly Nexus of Grief wholly within friendly territory to be the ritual site.
Effect: Set up the friendly Nagash within 1" of the ritual site and wholly within friendly territory. After you have done so, he has been deployed. That Nexus of Grief is the ritual site for the rest of the battle.
Effect: The ritual site has Ward (4+) and cannot use the 'Hungry Crypts' ability.
Heroes (10)
8" · 5W · Sv 5+ 130
Guardian of Souls8" · 5W · Sv 5+ 100
Knight of Shrouds8" · 5W · Sv 5+ 100
Krulghast Cruciator8" · 6W · Sv 5+ 150
Lord Executioner8" · 5W · Sv 5+ 160
Lord Vitriolic8" · 5W · Sv 5+ 120
Nagash, Supreme Lord of the Undead10" · 18W · Sv 3+ 750
Scriptor Mortis8" · 5W · Sv 5+ 90
Spirit Torment8" · 6W · Sv 5+ 100 Tomb Banshee
8" · 5W · Sv 5+ 130
Units (11)
Bladegheist Revenants8" · 2W · Sv 6+ 200
Chainghasts8" · 3W · Sv 6+ 90
Chainrasps8" · 1W · Sv 6+ 100
Craventhrone Guard8" · 2W · Sv 6+ 100
Dreadscythe Harridans8" · 2W · Sv 6+ 190
Grimghast Reapers8" · 2W · Sv 6+ 190
Myrmourn Banshees8" · 2W · Sv 6+ 100
Pyregheists8" · 2W · Sv 6+ 180
Spirit Hosts8" · 3W · Sv 6+ 110
Spirit Hosts (Scourge of Aqshy)8" · 3W · Sv 6+ 100 Glaivewraith Stalkers
8" · 2W · Sv 6+ 100
Faction Terrain
Declare: Pick a friendly Nexus of Grief, then pick up to 3 friendly Nighthaunt units wholly within 12" of it to be the targets. You cannot pick the same unit to be a target of this ability more than once per phase.
Effect: For each target:
• If the target is damaged, Heal (D3) the target.
• If the target is not damaged, return a number of slain models to it with a combined Health characteristic of up to D3.
Effect: Enemy units cannot use commands while they are within 3" of this terrain feature.
Effect: Remove this terrain feature from the battlefield and set it up again on the battlefield within 3" of a friendly Nighthaunt unit, more than 3" from all objectives and enemy units, more than 1" from all terrain features and more than 12" from all other friendly Nexuses of Grief.
Artefact of Power
Effect: Allocate 3 damage points to this unit (ward rolls cannot be made for those damage points). Then, Heal (3) the friendly Nagash.
Heroic Trait
Effect: Each time you declare a Spell ability for a friendly Nagash within 18" of this unit, you can measure the range and visibility of that Spell ability from this unit instead of that Nagash.
Manifestation Lore
Declare: Pick a visible friendly Nighthaunt unit within 3" of this Manifestation to be the target.
Effect: Roll a dice. On a 2+, pick 1 of the following effects:
• Add 1 to run rolls and charge rolls for the target for the rest of the turn.
• Heal (3) the target.
Effect: Add 2 to the Attacks characteristic of this Manifestation's Almighty Reap if it charged in the same turn.
Declare: If this Manifestation has 6 soul points, pick any number of enemy units within 6" of this unit to be the targets.
Effect: Each time a model from a friendly or enemy unit is slain within 12" of this Manifestation, give this Manifestation a soul point, to a maximum of 6.
Declare: If there is not a friendly Mortalis Terminexus on the battlefield, pick a friendly Eternal Nightmare Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Mortalis Terminexus wholly within 18" of the caster and visible to them.
Declare: If there is not a friendly Shyish Reaper on the battlefield, pick a friendly Eternal Nightmare Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Shyish Reaper wholly within 12" of and visible to the caster and more than 9" from all enemy units.
Declare: If there is not a friendly Vault of Souls on the battlefield, pick a friendly Eternal Nightmare Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up a Vault of Souls wholly within 18" of the caster and visible to them.
Spell Lore
Declare: Pick a friendly Eternal Nightmare Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.
Effect: Subtract 3 from the target's control score for the rest of the turn.
Declare: Pick a friendly Eternal Nightmare Wizard to cast this spell, pick a visible friendly Eternal Nightmare Infantry unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: Until the start of your next turn, if the unmodified hit roll or unmodified wound roll for an attack that targets the target unit is 1-3, the attack fails and the attack sequence ends.