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Warscrolls › Nighthaunt

Knight of Shrouds

Photo via Games Workshop
100 pts
Hero HERODEATHFLYNIGHTHAUNTINFANTRYWARD (5+)

Unit size 1 · Base 32mm

8"Move
5Health
5+Save
2Control

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Sword of Stolen Hours54+ 3+12 Crit (Auto-wound)

Abilities

Stolen Hours
Passive

Effect: Each time this unit uses a Fight ability, after that Fight ability has been resolved, Heal (X) this unit, where X is the number of damage points allocated to enemy units by combat attacks made as part of that Fight ability.

Infantry Overseer
Activated · Reaction: You declared a **^^Fight^^** ability for this unit

Effect: Pick a friendly non-Hero Nighthaunt Infantry unit that has not used a Fight ability this turn and is within this unit's combat range to be the target. The target can be picked to use a Fight ability immediately after the Fight ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target's attacks for the rest of the turn.

Armies of Renown

Also fielded in The Eternal Nightmare.

Regiment options

What this Hero may lead, from the official Battle Profiles.

Cursed Soul
Up to 1
Nighthaunt
Any number

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.