Knight of Shrouds
Photo via Games Workshop 100 ptsUnit size 1 · Base 32mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Sword of Stolen Hours | 5 | 4+ | 3+ | 1 | 2 | Crit (Auto-wound) |
Abilities
Effect: Each time this unit uses a Fight ability, after that Fight ability has been resolved, Heal (X) this unit, where X is the number of damage points allocated to enemy units by combat attacks made as part of that Fight ability.
Effect: Pick a friendly non-Hero Nighthaunt Infantry unit that has not used a Fight ability this turn and is within this unit's combat range to be the target. The target can be picked to use a Fight ability immediately after the Fight ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target's attacks for the rest of the turn.
Armies of Renown
Also fielded in The Eternal Nightmare.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.