Knight of Shrouds
100 ptsUnit size 1 · Base 32mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Sword of Stolen Hours | 5 | 4+ | 3+ | 1 | 2 | Crit (Auto-wound) |
Abilities
Effect: Each time this unit uses a Fight ability, after that Fight ability has been resolved, Heal (X) this unit, where X is the number of damage points allocated to enemy units by combat attacks made as part of that Fight ability.
Effect: Pick a friendly non-Hero Nighthaunt Infantry unit that has not used a Fight ability this turn and is within this unit's combat range to be the target. The target can be picked to use a Fight ability immediately after the Fight ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target's attacks for the rest of the turn.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.