The Null Myriad
An Army of Renown for Ossiarch Bonereapers: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Friendly Null Myraid units have Ward (4+) against damage points inflicted by Spell abilities, Prayer abilities and abilities used by Manifestations.
Declare: Pick an enemy Manifestation within a friendly Null Myraid unit's combat range to be the target.
Effect: Roll a dice. On a 3+:
• The target is banished and removed from play.
• If that friendly unit is damaged, Heal (X) that friendly unit, where X is the target's Health characteristic.
• If that friendly unit is not damaged, return a number of slain models to it with a combined Health characteristic of up to X, where X is the target's Health characteristic.
Effect: Each time you make a casting roll for a friendly Arkhan the Black, if all of the following are true, that spell cannot be unbound:
• The unmodified casting roll contains 2 or more results of the same value.
• The casting roll equals or exceeds the spell's casting value.
• The spell is not miscast.
Heroes (6)
Arkhan the Black, Mortarch of Sacrament12" · 14W · Sv 3+ 430
Mortisan Boneshaper5" · 5W · Sv 4+ 140
Mortisan Ossifector5" · 5W · Sv 4+ 110
Mortisan Soulmason6" · 6W · Sv 4+ 140
Mortisan Soulreaper5" · 5W · Sv 4+ 110
Mortisan Boneshaper (Scourge of Ghyran)5" · 5W · Sv 4+ 100
Units (12)
Mortek Guard4" · 1W · Sv 4+ 100
Bone-tithe Nexus- · 13W · Sv 4+ 0
Immortis Guard5" · 4W · Sv 3+ 150
Morghast Archai10" · 6W · Sv 3+ 240
Morghast Harbingers10" · 6W · Sv 4+ 230
Necropolis Stalkers7" · 4W · Sv 4+ 120 Kainan's Reapers
8" · 2W · Sv 4+ 140
Mortek Guard (Scourge of Ghyran)4" · 1W · Sv 4+ 100
Mortis Reapers6" · 2W · Sv 5+ 110
Mortis Reapers (Scourge of Aqshy)6" · 2W · Sv 5+ 90
Mortek Triaxes4" · 1W · Sv 5+ 130
Thanatek's Tithe4" · 2W · Sv 4+ 90
Artefact of Power
Declare: Pick a visible enemy unit within 12 inches of this unit to be the target.
Effect: Roll a dice. On a 3+, add 1 to hit rolls for combat attacks made by friendly Null Myriad units that target that unit for the rest of the turn.
Heroic Trait
Effect: Subtract 1 from wound rolls for shooting attacks that target friendly Null Myriad units while they are wholly within 12" of this unit.
Manifestation Lore
Effect: Subtract 10 from the control scores of enemy units while they are within 6" of this Manifestation.
Effect: Subtract 1 from ward rolls for enemy units while they are within 12" of this Manifestation.
Effect: If this Manifestation was destroyed or banished this turn and the unit that summoned it is on the battlefield, roll a dice. On a 4+, set up this Manifestation again, wholly within 12" of the unit that summoned it and more than 9" from all enemy units. That unit has summoned that Manifestation. Add 1 to the roll if any enemy models were slain by this Manifestation's combat attacks this turn.
Declare: Pick a friendly Null Myriad Wizard to cast this spell, pick 1 of the friendly Manifestations below that is not on the battlefield, then make a casting roll of 2D6.
• Soulstealer Carrion
• Bone-tithe Shrieker
• Nightmare Predator
Effect: Set up the Manifestation you picked wholly within 12" of the caster, visible to them and more than 9" from all enemy units.
Spell Lore
Declare: Pick a friendly Null Myriad Wizard to cast this spell, pick a visible friendly Null Myriad unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: Add 1 to wound rolls for the target's combat attacks until the start of your next turn.
Declare: Pick a friendly Null Myriad Wizard to cast this spell, pick a visible friendly Null Myriad unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: The target has Ward (5+) until the start of your next turn.