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The Null Myriad

An Army of Renown for Ossiarch Bonereapers: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Arcane Immunity

Effect: Friendly Null Myraid units have Ward (4+) against damage points inflicted by Spell abilities, Prayer abilities and abilities used by Manifestations.

Supernatural Absorbtion
Once Per Turn (Army), Your Hero Phase

Declare: Pick an enemy Manifestation within a friendly Null Myraid unit's combat range to be the target.

Effect: Roll a dice. On a 3+:
• The target is banished and removed from play.
• If that friendly unit is damaged, Heal (X) that friendly unit, where X is the target's Health characteristic.
• If that friendly unit is not damaged, return a number of slain models to it with a combined Health characteristic of up to X, where X is the target's Health characteristic.

First of the Mortarchs

Effect: Each time you make a casting roll for a friendly Arkhan the Black, if all of the following are true, that spell cannot be unbound:
• The unmodified casting roll contains 2 or more results of the same value.
• The casting roll equals or exceeds the spell's casting value.
• The spell is not miscast.

Heroes (6)

Arkhan the Black, Mortarch of Sacrament
12" · 14W · Sv 3+
430
Mortisan Boneshaper
5" · 5W · Sv 4+
140
Mortisan Ossifector
5" · 5W · Sv 4+
110
Mortisan Soulmason
6" · 6W · Sv 4+
140
Mortisan Soulreaper
5" · 5W · Sv 4+
110
Mortisan Boneshaper (Scourge of Ghyran)
5" · 5W · Sv 4+
100

Units (12)

Mortek Guard
4" · 1W · Sv 4+
100
Bone-tithe Nexus
- · 13W · Sv 4+
0
Immortis Guard
5" · 4W · Sv 3+
150
Morghast Archai
10" · 6W · Sv 3+
240
Morghast Harbingers
10" · 6W · Sv 4+
230
Necropolis Stalkers
7" · 4W · Sv 4+
120
Kainan's Reapers
8" · 2W · Sv 4+
140
Mortek Guard (Scourge of Ghyran)
4" · 1W · Sv 4+
100
Mortis Reapers
6" · 2W · Sv 5+
110
Mortis Reapers (Scourge of Aqshy)
6" · 2W · Sv 5+
90
Mortek Triaxes
4" · 1W · Sv 5+
130
Thanatek's Tithe
4" · 2W · Sv 4+
90

Artefact of Power

Gothizzar Cartouche
Your Combat Phase

Declare: Pick a visible enemy unit within 12 inches of this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to hit rolls for combat attacks made by friendly Null Myriad units that target that unit for the rest of the turn.

Heroic Trait

Aura of Enervation

Effect: Subtract 1 from wound rolls for shooting attacks that target friendly Null Myriad units while they are wholly within 12" of this unit.

Manifestation Lore

Manifestation Lore: The Null Myriad
Soulstealer Carrion

Effect: Subtract 10 from the control scores of enemy units while they are within 6" of this Manifestation.

Bone-tithe Shrieker

Effect: Subtract 1 from ward rolls for enemy units while they are within 12" of this Manifestation.

Nightmare Predator
End of Any Turn

Effect: If this Manifestation was destroyed or banished this turn and the unit that summoned it is on the battlefield, roll a dice. On a 4+, set up this Manifestation again, wholly within 12" of the unit that summoned it and more than 9" from all enemy units. That unit has summoned that Manifestation. Add 1 to the roll if any enemy models were slain by this Manifestation's combat attacks this turn.

Summon Horror of the Necropolis
Your Hero Phase

Declare: Pick a friendly Null Myriad Wizard to cast this spell, pick 1 of the friendly Manifestations below that is not on the battlefield, then make a casting roll of 2D6.
• Soulstealer Carrion
• Bone-tithe Shrieker
• Nightmare Predator

Effect: Set up the Manifestation you picked wholly within 12" of the caster, visible to them and more than 9" from all enemy units.

Spell Lore

Spell Lore: The Null Myriad
Unearthly Aura
Your Hero Phase

Declare: Pick a friendly Null Myriad Wizard to cast this spell, pick a visible friendly Null Myriad unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Add 1 to wound rolls for the target's combat attacks until the start of your next turn.

Reinforce Construct
Your Hero Phase

Declare: Pick a friendly Null Myriad Wizard to cast this spell, pick a visible friendly Null Myriad unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: The target has Ward (5+) until the start of your next turn.